Ok, I have a Saitek Cyborg Rumble Pad and I currently use nJoy 0.3 in the XBox controller setup, as the analog sticks/dpad configuration mimics a GC controller.
Info on pad can be found at this site.
As you see, the pad has a reversable left analog/dpad setup on the gamepad itself so it can also mimic a PS/PS2 controller, sorta like my old Logitech Dual Action.
I used Dependancy Walker and found out that the PadSimple plugin (KB/X360 plugin) uses XInput1_3.dll, which I have as part of the XBox360 Controller Emulator bundle.
Even though my gamepad is 'not XInput compatible', I can make it work like an XBox360 controller in Bionic Commando and BC: Rearmed just by putting x360ce.ini, xinput1_3.dll, and dinput8.dll in the game directory.
My question is: Why does the plugin pick it up as an X360 controller however I cannot configure it appropriately?
Info on pad can be found at this site.
As you see, the pad has a reversable left analog/dpad setup on the gamepad itself so it can also mimic a PS/PS2 controller, sorta like my old Logitech Dual Action.
I used Dependancy Walker and found out that the PadSimple plugin (KB/X360 plugin) uses XInput1_3.dll, which I have as part of the XBox360 Controller Emulator bundle.
Even though my gamepad is 'not XInput compatible', I can make it work like an XBox360 controller in Bionic Commando and BC: Rearmed just by putting x360ce.ini, xinput1_3.dll, and dinput8.dll in the game directory.
My question is: Why does the plugin pick it up as an X360 controller however I cannot configure it appropriately?
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