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Issues with New Frame Dumping
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Issues with New Frame Dumping
01-19-2016, 03:10 PM (This post was last modified: 01-19-2016, 03:13 PM by Kurausukun.)
#11
Kurausukun Offline
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Just to make sure we're all on the same page, you checked "Frame Dumps use FFV1," right? What settings could possibly make this happen?
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01-19-2016, 11:00 PM
#12
mbc07 Offline
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(01-19-2016, 03:10 PM)Kurausukun Wrote: ...you checked "Frame Dumps use FFV1," right?

Tested both lossy and lossless options, same result, no issues.
HP ENVY dv6-7300 Notebook PC                 ASRock Z97M OC Formula
CPU: Intel Core i7-3630QM @ 2.4 GHz          Intel Pentium G3258 @ 4.2 GHz (OC)
GPU: NVIDIA GeForce GT 650M @ 2 GB GDDR5     NVIDIA GeForce GT 440 @ 1 GB DDR3
RAM: 16 GB @ DDR3-1600 (2x8 GB)              16 GB @ DDR3-1600 (4x4 GB)
OS:  Windows 10 (Insider Preview)            Windows 10 (version 20H2)
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01-20-2016, 01:45 AM
#13
Kurausukun Offline
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I know it's probably a pain in the ass, but could I get you to post your configuration? I know it would be just like me to have changed some setting a long time ago that is now screwing me over.
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01-20-2016, 10:04 AM
#14
mbc07 Offline
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I isolated the config with a portable.txt file when I tested this, all settings were default except for FFV1 dumping (enabled it) and obviously, enabling the frame dumping option...
HP ENVY dv6-7300 Notebook PC                 ASRock Z97M OC Formula
CPU: Intel Core i7-3630QM @ 2.4 GHz          Intel Pentium G3258 @ 4.2 GHz (OC)
GPU: NVIDIA GeForce GT 650M @ 2 GB GDDR5     NVIDIA GeForce GT 440 @ 1 GB DDR3
RAM: 16 GB @ DDR3-1600 (2x8 GB)              16 GB @ DDR3-1600 (4x4 GB)
OS:  Windows 10 (Insider Preview)            Windows 10 (version 20H2)
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01-20-2016, 10:55 AM (This post was last modified: 01-20-2016, 11:23 AM by Kurausukun.)
#15
Kurausukun Offline
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Alright, I'll try settings one by one then. Thanks for the help so far.

EDIT: After fiddling around, I've realized that for some reason this problem only happens with Pokemon Colosseum. I realized that it worked even on my current setup, but for some reason, Pokemon Colosseum just makes it fail. Even though it's lagging, the sound doesn't lag with it, and it reports that it's running at 60VPS and 100%, and the frame dump runs at the same speed as my laggy emulation. So I'm not entirely sure what the problem with Colosseum is that makes frame dumping fail, but at least I figured out it works for other games (I said earlier I tried Air Ride, but I figured out that it actually was working--my bad).
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