Just to make sure we're all on the same page, you checked "Frame Dumps use FFV1," right? What settings could possibly make this happen?
Issues with New Frame Dumping
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01-19-2016, 11:00 PM
(01-19-2016, 03:10 PM)Kurausukun Wrote: ...you checked "Frame Dumps use FFV1," right? Tested both lossy and lossless options, same result, no issues.
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 01-20-2016, 01:45 AM
I know it's probably a pain in the ass, but could I get you to post your configuration? I know it would be just like me to have changed some setting a long time ago that is now screwing me over.
01-20-2016, 10:04 AM
I isolated the config with a portable.txt file when I tested this, all settings were default except for FFV1 dumping (enabled it) and obviously, enabling the frame dumping option...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 01-20-2016, 10:55 AM
(This post was last modified: 01-20-2016, 11:23 AM by Kurausukun.)
Alright, I'll try settings one by one then. Thanks for the help so far.
EDIT: After fiddling around, I've realized that for some reason this problem only happens with Pokemon Colosseum. I realized that it worked even on my current setup, but for some reason, Pokemon Colosseum just makes it fail. Even though it's lagging, the sound doesn't lag with it, and it reports that it's running at 60VPS and 100%, and the frame dump runs at the same speed as my laggy emulation. So I'm not entirely sure what the problem with Colosseum is that makes frame dumping fail, but at least I figured out it works for other games (I said earlier I tried Air Ride, but I figured out that it actually was working--my bad). |
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