While I was looking around the internet, I found these two pictures showing F-Zero GX with FPRF set to off (https://wiki.dolphin-emu.org/index.php?t...RF-Off.png) and FPRF set to on (https://wiki.dolphin-emu.org/index.php?t...PRF-On.png). Apparently, if FPRF is off, it makes the game virtually unplayable! Is there any way to add FPRF to Dolphin Emulator for Android so that F-Zero GX will load without switching to Cached Interpreter in order to play F-Zero GX?
Issues Using Android Builds
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11-13-2015, 04:21 PM
In the latest build after pr-3235-dolphin-latest.apk, the framerates aren't running as well as they used to. For example, in Mario Kart Wii, I get around 30 FPS when I'm in the single player menu while using pr-3235-dolphin-latest.apk, but in pr-3255-dolphin-latest.apk, I get around 20 FPS when I'm in the single player menu (https://www.youtube.com/watch?v=RQitOF4kzG0). I'm not entirely sure what patch made the framerates run slower than usual, but I was hoping that someone would be able to fix this performance issue that has been occurring lately.
11-15-2015, 10:04 AM
(11-13-2015, 04:21 PM)ISuperMarioI Wrote: In the latest build after pr-3235-dolphin-latest.apk, the framerates aren't running as well as they used to. For example, in Mario Kart Wii, I get around 30 FPS when I'm in the single player menu while using pr-3235-dolphin-latest.apk, but in pr-3255-dolphin-latest.apk, I get around 20 FPS when I'm in the single player menu (https://www.youtube.com/watch?v=RQitOF4kzG0). I'm not entirely sure what patch made the framerates run slower than usual, but I was hoping that someone would be able to fix this performance issue that has been occurring lately. How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii? 11-15-2015, 11:16 AM
(11-15-2015, 10:04 AM)Arnax Wrote:(11-13-2015, 04:21 PM)ISuperMarioI Wrote: In the latest build after pr-3235-dolphin-latest.apk, the framerates aren't running as well as they used to. For example, in Mario Kart Wii, I get around 30 FPS when I'm in the single player menu while using pr-3235-dolphin-latest.apk, but in pr-3255-dolphin-latest.apk, I get around 20 FPS when I'm in the single player menu (https://www.youtube.com/watch?v=RQitOF4kzG0). I'm not entirely sure what patch made the framerates run slower than usual, but I was hoping that someone would be able to fix this performance issue that has been occurring lately. You have to download the save file from here and put the files from the .rar file into SHIELD Android TV\Internal storage\dolphin-emu\Wii\title\00010004\524d4345\data. 11-16-2015, 07:55 AM
(11-15-2015, 11:16 AM)ISuperMarioI Wrote:(11-15-2015, 10:04 AM)Arnax Wrote: How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii? That didn't seem to work for me. To clarify, I assume you mean to put banner.bin, rksys.dat, wc24dl.vff, and wc24scr.vff directly into the data directory, or should it be inside another subdirectory? Also I didn't have a 524d4345 directory in 00010004, but I did have 524d4350. I tried putting the files in both places but still get an error saying they are corrupted when I start the game. It then deletes (or hides?) the 2 .vff files from 524d4350 and says it couldn't read from the Wii system memory like before. 11-16-2015, 08:17 AM
(11-16-2015, 07:55 AM)Arnax Wrote:(11-15-2015, 11:16 AM)ISuperMarioI Wrote:(11-15-2015, 10:04 AM)Arnax Wrote: How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii? Inside a folder named "00010004", try creating a folder called "524d4345" and inside the folder you created, create another folder called "data". Afterwards, open up "data" and put banner.bin, rksys.dat, wc24dl.vff, and wc24scr.vff in that folder. 11-16-2015, 08:34 AM
(11-16-2015, 07:55 AM)Arnax Wrote:(11-15-2015, 11:16 AM)ISuperMarioI Wrote:(11-15-2015, 10:04 AM)Arnax Wrote: How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii? Oh, I needed to get save files for the PAL version, rather than the NTSC you used. Thanks! 11-16-2015, 08:46 AM
(11-16-2015, 08:34 AM)Arnax Wrote:(11-16-2015, 07:55 AM)Arnax Wrote:(11-15-2015, 11:16 AM)ISuperMarioI Wrote:(11-15-2015, 10:04 AM)Arnax Wrote: How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii? You're welcome! 11-16-2015, 10:17 AM
How are you playing Mario Kart Wii? Every time I start it the wiimote cursor shows up and it refuses to recognize gamecube controls?
11-16-2015, 10:41 AM
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