If you're wondering what I'm talking about, it's a nearly ever-present audio latency that is slight enough that many people may not notice it, but it still noticeable enough to be fairly evident to anyone who knows how it should sound. Even games that I can run at well above 100% still do it. And it gets much worse if I use anything other than the xaudio backend. I have been told before that it's simply a result of the audio instructions of LLE not being compatible with windows, thus introducing a delay. However, unlike before, I also now get the delay when using HLE. Sometimes the delay inexplicably disappears for a minute or two. I've tried to figure out what causes that, but I've been unsuccessful so far.
Basically what I'm asking is if this delay will always be a part of the emulator or if it's something that can be realistically fixed.
Basically what I'm asking is if this delay will always be a part of the emulator or if it's something that can be realistically fixed.