CJ..."Oh, shit....here we go again..."
Introducing Dynamic Input Textures: a new feature for controller icons
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02-12-2021, 04:48 PM
Well not a texture, No more cockamamie cigar smoke. No more Swedish meatballs there, tootsie. And no more phony Irish whiskey. No more goddamn jerky beef! The party's over for me I guess until you guys can help.
02-13-2021, 12:18 AM
(02-12-2021, 04:48 PM)Ratso Wrote: Well not a texture, No more cockamamie cigar smoke. No more Swedish meatballs there, tootsie. And no more phony Irish whiskey. No more goddamn jerky beef! The party's over for me I guess until you guys can help.do you have a Load\Textures\SMNP01_Generated folder, then you did not put the package into the DynamicInputTextures folder. when he is there what do you see?
Is that for pal?
I have a SMNE01_Generated folder, but once again a bunch of purple and black files, but this time nothing in game. I have looked and this is my config: [Profile] Device = XInput/0/Gamepad Buttons/A = `Button X` Buttons/B = `Button Y` Buttons/1 = `Button A` Buttons/2 = `Button B` Buttons/- = `Button Back` Buttons/+ = `Button Start` Buttons/Home = `Button Guide` IR/Relative Input = True Tilt/Left = `Shoulder L` Tilt/Right = `Shoulder R` Shake/X = `Trigger R` Shake/Y = `Trigger R` Shake/Z = `Trigger R` Nunchuk/Buttons/C = LCONTROL Nunchuk/Buttons/Z = LSHIFT Nunchuk/Stick/Up = W Nunchuk/Stick/Down = S Nunchuk/Stick/Left = A Nunchuk/Stick/Right = D Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42 D-Pad/Up = `Pad N` D-Pad/Down = `Pad S` D-Pad/Left = `Pad W` D-Pad/Right = `Pad E` Options/Sideways Wiimote = True 02-13-2021, 04:36 PM
02-13-2021, 08:07 PM
(02-13-2021, 08:07 PM)Ratso Wrote: All versions? What do you mean? It is for pal ntsc and ntsc-j. I have no idea what you did exactly? but all textures that belong to mario look right. the donky kong and mario textures should be in different locations probably you packed the mario texture pack in the donky kong? they should be like this. Load\DynamicInputTextures\New Super Mario Wii Load\DynamicInputTextures\Donkey Kong Country Returns only your -,+, and Home buttons are not recognized because I only programmed `Back` not `Button Back` Again something I learned. you can simply rename them in your config and it should work.
That's fixed, it now only loads the right textures, but they are still not in game.
Here’s the updated config: [Profile] Device = XInput/0/Gamepad Buttons/A = `Button X` Buttons/B = `Button Y` Buttons/1 = `Button A` Buttons/2 = `Button B` Buttons/- = `Back` Buttons/+ = `Start` Buttons/Home = `Guide` IR/Relative Input = True Tilt/Left = `Shoulder L` Tilt/Right = `Shoulder R` Shake/X = `Trigger R` Shake/Y = `Trigger R` Shake/Z = `Trigger R` Nunchuk/Buttons/C = LCONTROL Nunchuk/Buttons/Z = LSHIFT Nunchuk/Stick/Up = W Nunchuk/Stick/Down = S Nunchuk/Stick/Left = A Nunchuk/Stick/Right = D Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42 D-Pad/Up = `Pad N` D-Pad/Down = `Pad S` D-Pad/Left = `Pad W` D-Pad/Right = `Pad E` Options/Sideways Wiimote = True Correction: I have RT working, and it's in my Generated folder along with B, though B is not working. 02-15-2021, 10:31 PM
if you have installed the packages correctly they should create the textures in the respective Load\Textures\<GameID>_Generated at game start.
if everything is correct then there should be 8 textures and an folder with a SMNE01.txt in your SMNE01_Generated. of course Load Custom Textures must be on. otherwise do you use other texurpakcs for the game? 02-15-2021, 10:41 PM
Yes bro, I have textures all over the place in a ton of games, and it's loading the RT button texture, so that wouldn't make sense.
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