• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
1 2 3 4 5 ... 12 Next »

Introducing Dynamic Input Textures: a new feature for controller icons
View New Posts | View Today's Posts

Pages (15): « Previous 1 ... 11 12 13 14 15
Jump to page 
Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Introducing Dynamic Input Textures: a new feature for controller icons
08-08-2021, 09:03 PM (This post was last modified: 05-20-2022, 01:11 AM by Venomalia.)
#141
Venomalia Offline
Member
***
Posts: 176
Threads: 9
Joined: Dec 2020
I see this as a test release, as long as the functions are not 100% complete I will not create any PRs.

you should in any case continue the main branch. I have in any case less experience, in addition I am not familiar with some functions such as wpf bindings.
even if I would be happy to relieve you a bit.

if you continue with dolphins v2, i have some useful suggestions. Wink
Universal Dynamic Input Texture | Texture Extraction Tool | 4X HDCube
Website Find
Reply
09-29-2021, 08:50 PM
#142
TheA_Gamer554 Offline
Junior Member
**
Posts: 2
Threads: 0
Joined: Sep 2021
Kinda late to the party, But i just noticed the Creator just got the updates pushed by Venomalia. Dunno if this is a feature that will get more love, but i'll make sure to try the new version and hopefully give some feedback. As for dolphin, just wanted to make sure if DIT 2 is still being worked on
Find
Reply
09-30-2021, 12:41 PM (This post was last modified: 09-30-2021, 12:43 PM by iwubcode.)
#143
iwubcode Offline
Member
***
Posts: 216
Threads: 1
Joined: Oct 2019
(09-29-2021, 08:50 PM)TheA_Gamer554 Wrote: Kinda late to the party, But i just noticed the Creator just got the updates pushed by Venomalia. Dunno if this is a feature that will get more love, but i'll make sure to try the new version and hopefully give some feedback. As for dolphin, just wanted to make sure if DIT 2 is still being worked on

I started it earlier this year but have been focusing on a few features that also need some love. I hope to get back to Dit2 before the end of the year. Venomalia and the rest of the community are doing a great job on the tooling side, which honestly was my biggest issue writing DIT2 (without tooling, it's a pain do quick iterative development). The tool is so much better, so I really can't thank them enough. I've been in contact with the team and have gotten some good feedback for dit2 and beyond.
Find
Reply
05-20-2022, 12:21 AM
#144
TheA_Gamer554 Offline
Junior Member
**
Posts: 2
Threads: 0
Joined: Sep 2021
Hi, sorry for the inactivity, but i finally decided to give this feature another try. I'm loving the new builds of the tool by Venomalia, it makes it easier to just edit the files and the fact that i could import my manually edited json file with multiple button prompts for each host device's buttons. However, after some tinkering i found a "solution" to the bug that my sonic colors texture wasn't loading by default. My texture pack has some atlases that has both wiimote as well as gamecube prompts, so when i started the game the textures wouldn't apply automatically unless i manually opened the gamecube controller configs on dolphin. Removing the Wiimote support on my pack fixed this issue, but doing so would remove support for remapping those controls. I assume this is a bug so I'm reporting this hoping for it to get adressed. In any case it's not a huge deal and the whole project is still awesome, keep it up ^^
Find
Reply
« Next Oldest | Next Newest »
Pages (15): « Previous 1 ... 11 12 13 14 15
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode