
I was playing Super Mario Galaxy with the Vulkan renderer today and discovered a really cool bug that let me run the game above 60fps (native game framerate) without any speedup. I uncapped the frame rate with the tab key for a second and then released it to notice that the game ran a good bit smoother afterwards. I realized that it was actually running at 75fps (my monitor's refresh rate) without any speedup somehow! I used fullscreen mode with vsync on which is probably the cause of this bug in the first place. I'm also running a 1060 with the latest drivers. Can anyone explain how the Vulkan renderer magically allows for games that depend on framerate to run at higher framerates with NO issues? I find this bug quite fascinating.