so here is the idea...
There is a beautiful camera preset running in the background during that faceoff situation, please check the vid:
Pause to the menu >GAME STATS> TEAM STATS, there is our cameras preset running in background.
So if you force the game use this preset instead of this spin "feature" that comes with the game, not only we would solve our issue, but we would even make the faceoffs look actually pretty epic!
So my naive idea would be to track the point when the game switches from the offplay to the actual gameplay (when the referee drops the puck?) and force the game use this preset about 4 seconds until the drop and maybe 2 seconds after, just to make sure it covers the spin completely?
Or ideally, if you can just track the point where the camera switch to that 3rd person view (the angle happens right after intro for example, in the vid) where it spins back to our side view and use the preset instead?
There is a beautiful camera preset running in the background during that faceoff situation, please check the vid:
Pause to the menu >GAME STATS> TEAM STATS, there is our cameras preset running in background.
So if you force the game use this preset instead of this spin "feature" that comes with the game, not only we would solve our issue, but we would even make the faceoffs look actually pretty epic!
So my naive idea would be to track the point when the game switches from the offplay to the actual gameplay (when the referee drops the puck?) and force the game use this preset about 4 seconds until the drop and maybe 2 seconds after, just to make sure it covers the spin completely?
Or ideally, if you can just track the point where the camera switch to that 3rd person view (the angle happens right after intro for example, in the vid) where it spins back to our side view and use the preset instead?
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti