which region one more try.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Improving the player polygons and LOD
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08-25-2017, 09:50 PM
08-25-2017, 10:59 PM
Aw man, I literally jump in car and hit my head, when I read that haha. You are truly awesome
Can't wait to test it out as soon as I get home! Thank you very much!
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 08-25-2017, 11:46 PM
(This post was last modified: 08-25-2017, 11:46 PM by One More Try.)
Sorry, NTSC. I could work with someone on here that has the PAL version to port it, if needed.
I hope it works for you, but if not I'll tweak it. 08-26-2017, 01:59 AM
1st let me thank you again, you are a legend!
The players look already almost perfect, thanks to your code. I never thought this would be really possible and you made it. There is one issue to solve tho. The models look already awesome during replays and off play real-time cutscenes like we can see in this picture: http://www.mediafire.com/file/5m4a8a9war...d_good.png The problem is still that it's not at this high-quality level during the actual gameplay, as captured in this picture: http://www.mediafire.com/file/ccz5z44kp2...od_bad.png To be clear.. it is better than it was before your code. But ya, the faces especially and helmets are still low. And the bench is still funny obviously haha But man, what a difference, isn't it! Amazing job mate already! What do you think?
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 08-26-2017, 02:58 AM
I'm not used to looking at the game so it's hard to tell what's going on. Are high quality models normally never used during gameplay? I can't tell if some of them are high and others low during play.
08-26-2017, 03:07 AM
Good question.
The best way I think is to use "action camera" during the gameplay. You can do that during the match in menus / camera. You can even zoom in within this camera. Now is really obvious how the players that are close to the camera looking much better than the ones that are far. Again those that are far from the camera have their faces are really off and muddy. Also helmets don't have logos. The ones that are really close looks not distorted with LOD. Tell me if it helps
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 08-26-2017, 03:17 AM
PS.: You can use action camera in the Practice mode too of course..
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 08-26-2017, 03:45 AM
Oh, great. That'll help. There are other places the LOD code is used, so I can investigate all that and get it working better. I don't want to focus on it too much though, or else I'll forget what I'm doing in Xenoblade and be set back on that.
08-26-2017, 03:52 AM
Thats awesome mate!
Can't thank you enough, it really means a lot for me. Let me know if there's some game on Steam that I could thank you with. Or anything else that I could potentially help you with..
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 08-26-2017, 05:00 AM
(This post was last modified: 08-26-2017, 08:27 AM by One More Try.)
Still having trouble with the camera and left/right. I tried one more quick thing - to forcibly set the LOD character address to what I think is max. I just need you to help me with testing any codes I try out.
Gecko: $Force LOD C2D946CC 00000002 3C000003 6000020C 60000000 00000000 C2D946C0 00000001 60000000 00000000 048170C8 50000000 E0000000 80008000 |
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