The md5 hash (I dunno what it is suppose to be tho :p)
I found the source of my crackling, static audio
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05-08-2013, 10:20 AM
05-08-2013, 11:37 AM
Anyone know the has values for both files so I can verify them?
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 05-08-2013, 12:04 PM
DSP_Coef:
CRC32: D2777C90 MD5: 9A6514B88003C9C47E334DE654EC550B SHA-1: C116D867BA001DCD6BF6D399FF4BF38D340F556C DSP_ROM: CRC32: 47DAAA65 MD5: 23645D446729A166AB3A9AABA2F5FBA5 SHA-1: 3C6CC6E04FDD0B2A392D7A6ED769455444846BE7 05-08-2013, 01:16 PM
Awesome. Thanks!! Will check these out.
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 05-11-2013, 12:21 AM
I was REALLY hoping that this was the reason for the static but both LLE files check out with all hashes.
Anyone have any other ideas on why only LLE gives me static?
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 05-11-2013, 12:45 AM
(05-11-2013, 12:21 AM)haddockd Wrote: I was REALLY hoping that this was the reason for the static but both LLE files check out with all hashes.Did it happens with games that use ax code or only zelda Ucode? Did it happens with games that are using the nex-ax-hle? It happens only in LLE because it is more "accurate" the HLE of zelda Ucode is NOT "accurate" it is a big hack.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver [color=#00ff00]WHQL[/color] (05-11-2013, 12:45 AM)hyperspeed Wrote: It happens only in LLE because it is more "accurate" the HLE of zelda Ucode is NOT "accurate" it is a big hack.It happens before and after the AX merge using LLE (which I imagine is expected). However using HLE before or after AX makes no difference: I get no static with either. It also does not matter if it is using Zelda ucode or not. For example, I get the static in WW and TP, but also in Baten Kaitos (which to my knowledge is not Zelda ucode). When you say accurate, there is no static on the console so why would LLE's accuracy cause the static?
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 05-11-2013, 01:02 AM
(This post was last modified: 05-11-2013, 01:40 AM by hyperspeed.)
(05-11-2013, 12:51 AM)haddockd Wrote:Do you have sample of this static I want to confirm something.(05-11-2013, 12:45 AM)hyperspeed Wrote: It happens only in LLE because it is more "accurate" the HLE of zelda Ucode is NOT "accurate" it is a big hack.It happens before and after the AX merge using LLE (which I imagine is expected). However using HLE before or after AX makes no difference: I get no static with either. It also does not matter if it is using Zelda ucode or not. For example, I get the static in WW and TP, but also in Baten Kaitos (which to my knowledge is not Zelda ucode). I have save a sample here -> http://www.mediafire.com/download.php?ypz82vdfizz37cv And here -> http://www.mediafire.com/download.php?l3jj1j2zkyg18a0 Is this the random stattic that you are talking? (04-18-2013, 10:33 AM)haddockd Wrote: Hi All,It appear that Dolphin doesn't like games running 100+ FPS, I mean, you are playing at 60 FPS all the time, but when your GPU and CPU can get 100+ FPS in some parts and 300 FPS in others parts, the stattic will happen in LLE, if you take a look on the FPS in dolphin, manytimes it get 61 FPS, 63 FPS, it happens with both Framelimit "Auto" and "Audio" I believe that those "lags" to 61 at 63 FPS is causing those stattic, the game is NEVER running 60 FPS constatly it always "lag" to 61 at 63 FPS. In others words, you are getting fullspeed in your game, but dolphin is thinking that you are running 100+ FPS, because of your fast cpu and gpu, then it is not "synchronized" or accurate in the emulation, there must be a limit of "time" or FPS that can get "desynchronized". BTW: Sorry for my bad english, what I am saying here can be or must be wrong, since I don't have any proof and I dunno how dolphin works, I am just giving an idea here.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver [color=#00ff00]WHQL[/color] (05-11-2013, 01:02 AM)hyperspeed Wrote: Do you have sample of this static I want to confirm something. Sort of. It starts out that way but then turns into HEAVY static and echoing. It doesnt do it the whole game either. I get virtually no static until I play for 1.5 hours or so and then it sort of snowballs onto itself. (05-11-2013, 01:02 AM)hyperspeed Wrote: It appear that Dolphin doesn't like games running 100+ FPS, I mean, you are playing at 60 FPS all the time, but when your GPU and CPU can get 100+ FPS in some parts and 300 FPS in others parts, the stattic will happen in LLE, if you take a look on the FPS in dolphin, manytimes it get 61 FPS, 63 FPS, it happens with both Framelimit "Auto" and "Audio" skid has looked at my FPS and other speed and did not come to that conclusion so O am assuming that the emulator going too fast or slow is not the issue (and skid can correct me if I am wrong here) Having a time limit where the issue presents itself may be valid,but I do not think so because I can let the game sit idle in a place where nothing happens, no sound effects, just bgm and the issue still happens right about 1.5 hours. I have yet yo time it to the second but 90 minutes is right around the money time frame. Once again if it were a machine timing issue, wouldnt HLE still desynch? Also not all games call any given function so if it were limited to certain functions, why would it be happening on all the games I play? Also I confirmed that the issues does indeed occur without an overclock. This is not meant to sound argumentative, just to start a discussion
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 05-11-2013, 04:19 AM
(This post was last modified: 05-11-2013, 04:29 AM by hyperspeed.)
(05-11-2013, 03:22 AM)haddockd Wrote: Sort of. It starts out that way but then turns into HEAVY static and echoing. It doesnt do it the whole game either. I get virtually no static until I play for 1.5 hours or so and then it sort of snowballs onto itself. Exactly "it turns into HEAVY static and echoing" it is the same here. (05-11-2013, 03:22 AM)haddockd Wrote: skid has looked at my FPS and other speed and did not come to that conclusion so O am assuming that the emulator going too fast or slow is not the issue (and skid can correct me if I am wrong here) Yes, it's not an overclock issue, but it appear to be a issue with fast CPU & GPU. (100+ FPS) @haddockd did the stattic happens more fast when you are running the game with Framelimit OFF? (100+ FPS) Certainly has a limit of time/FPS or something, since when you, @haddockd, was testing without overclock, the stattic took a longer time to appear, right? Well I believe that all games has the stattic, the stattic issue here happens more fast with LLE and with the new-ax-HLE, I could also get the stattic even with the old HLE. Games that I could get the stattic: Arc Rise Fantasia - LLE and new-ax-HLE Eternal Darkness - LLE F-Zero GX - old HLE and on new-ax-HLE Metroid Prime 1, 2 GC - LLE and on new-ax-HLE Metroid Prime 3 Corruption - old HLE and new-ax-HLE Resident Evil Archives 1&0 - old HLE, new-ax-HLE and LLE Resident Evil 4 Wii edition - old HLE, new-ax-HLE and LLE Resident Evil 2 - new-ax-HLE and LLE Mario Kart Double Dash - old HLE and LLE There are some more games, but I don't remember now, if they has happens with HLE, LLE or both. Just like you said "This is not meant to sound argumentative, just to start a discussion"
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver [color=#00ff00]WHQL[/color] |
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