Quote:•OpenMP texture decoder (may or may not do much; I'm not sure how developed this is yet, to be honest)
At the moment the OpenMP texture decoders are significantly slower than the C texture decoders and openCL texture decoders. I would highly advise against it. I would also advise fractional scaling when using 4xSSAA. Not only will using a 3x scale with 4xSSAA increase shader load significantly but it should also DECREASE image quality by maintaining native aspect ratio and oversampling (which when combined with 4xSSAA can reduce the effectiveness of the box filter).
Per-pixel depth should be enabled for wind waker in order to fix the flickering wave textures.
Quote:If I'm not mistaken, progressive scan doesn't actually change the quality in Dolphin; it simply tells the game that it's expected to run in progressive mode. Assuming the monitor that the signal's being output to is progressive, the display won't be interlaced.
It depends on the situation. 99% of the time you're correct.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony