(10-09-2015, 05:37 AM)AnyOldName3 Wrote: The textures can be stored in whatever wacky format the game's developers decided to use, but Dolphin's naming scheme is based on the binary data that's pushed to the emulated GPU as a texture. To convert to this, the code in the game that does this needs to be run.
Would this binary data differ from what you'd get by reading the extracted file itself?