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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Help with ReShade SSAO and DoF Twilight Princess
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Help with ReShade SSAO and DoF Twilight Princess
04-07-2015, 06:11 PM (This post was last modified: 04-07-2015, 06:12 PM by ZeldaGamer23.)
#1
ZeldaGamer23 Offline
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I am working on a texture pack, for the game, and it's coming out beautifully. You can check the updates, here: http://forums.zelda64.net/topic/11088593/1/?x=0#post8431740

I'll be allowing people to customize Link, and whatnot, but the problem is: the lackluster of SSAO and DoF kills the feel of the textures. I want to polish this game as much as possible, and I know it is possible to get SSAO and DoF working because I got Project64 games to load the effects perfectly fine(Majora's Mask, OoT, and Conker.) Please... I REALLY want these effects to work. I've seen some success getting SSAO to work, but they never explained how. I am trying to make this game completely new-feeling as much as possible. HBAO would also be nice, but SSAO seems like a good start. I am using ReShade, BTW.
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04-07-2015, 09:46 PM (This post was last modified: 04-07-2015, 09:48 PM by Ramoth.)
#2
Ramoth Offline
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(04-07-2015, 06:11 PM)ZeldaGamer23 Wrote: I am working on a texture pack, for the game, and it's coming out beautifully. You can check the updates, here: http://forums.zelda64.net/topic/11088593/1/?x=0#post8431740

I'll be allowing people to customize Link, and whatnot, but the problem is: the lackluster of SSAO and DoF kills the feel of the textures. I want to polish this game as much as possible, and I know it is possible to get SSAO and DoF working because I got Project64 games to load the effects perfectly fine(Majora's Mask, OoT, and Conker.) Please... I REALLY want these effects to work. I've seen some success getting SSAO to work, but they never explained how. I am trying to make this game completely new-feeling as much as possible. HBAO would also be nice, but SSAO seems like a good start. I am using ReShade, BTW.

I'm not sure but Dolphin might be missing some necessary features. Ambient occlusion requires a Z-buffer access but Dolphin does not have it. Read this thread https://forums.dolphin-emu.org/Thread-pack-of-ported-shaders
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04-08-2015, 06:49 AM
#3
ZeldaGamer23 Offline
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Thank you, for proving that link. I'll stay updated to many relevant sources as I can. At the mean time, I'll wait, for some more support, and work some more on the texture pack.
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04-08-2015, 09:19 PM
#4
rlaugh0095 Offline
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Hmm I wonder if it's even possible SSao and DOF in dolphin? o.o
Those would be some badass features if so.
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04-09-2015, 12:03 AM
#5
ZeldaGamer23 Offline
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Yeah it would! Ugh... still in a hole; cannot figure it out. Still trying and researching, though.
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04-09-2015, 12:13 AM
#6
Ramoth Offline
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(04-09-2015, 12:03 AM)ZeldaGamer23 Wrote: Yeah it would! Ugh... still in a hole; cannot figure it out. Still trying and researching, though.
Do you think you can figure it out and make a pull request to Dolphin? Because as it is it's most likely impossible. Dolphin itself has to be modified.
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04-09-2015, 02:43 AM
#7
ZeldaGamer23 Offline
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Then why not request Z-Buffer options? Can somebody please make it? Ugh... how could a VERY old emulator(Project64) support options like Z-Buffer and Dolphin can't? Is it because the graphics are much more advanced? No idea...
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04-09-2015, 08:17 AM (This post was last modified: 04-09-2015, 10:21 AM by Sonicadvance1.)
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Sonicadvance1 Offline
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It's not actually very hard to expose the depth information. It actually became easier over time due to all the stereo changes as well.
Main issues that will happen is that some games won't work with it (Too bad, you'll have to deal with it)
and that it may not work with stereo rendering, haven't checked.

I did a PoC quite a long time ago to see if it was viable, and it definitely is.
Here's a picture of Animal Crossing with only its depth information shown, had a minor bug with the depth information being offset, but it's a PoC for a reason.
[Image: VYC6]
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04-09-2015, 09:00 AM
#9
ZeldaGamer23 Offline
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So it is possible? Maybe Twilight Princess is capable? I only need Twilight Princess to have SSAO and DoF support(which requires depth information.) It's suppose to tag along with my texture pack to fully flourish the game.
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04-09-2015, 09:30 PM
#10
Ramoth Offline
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(04-09-2015, 08:17 AM)Sonicadvance1 Wrote: It's not actually very hard to expose the depth information. It actually became easier over time due to all the stereo changes as well.
Main issues that will happen is that some games won't work with it (Too bad, you'll have to deal with it)
and that it may not work with stereo rendering, haven't checked.

I did a PoC quite a long time ago to see if it was viable, and it definitely is.
Here's a picture of Animal Crossing with only its depth information shown, had a minor bug with the depth information being offset, but it's a PoC for a reason.
[Image: VYC6]

Could please try again to implement it?
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