(10-02-2012, 06:33 AM)XBC_player Wrote: I'm pretty sure that game doesn't generate texture data on the fly real time. There must be one single 3,10kb copy of that particular file on DVD. It must be down to emulation engine who is not able to determine correctly if the same file is used. It probably takes snapshots from (video) memory after game engine is already done with loading it from disk to memory.There is no Colony 5. It's just a typo.
btw. I also tried to fix portraits for arts/skills and it turned out that there must be more than one set of file ID's. Weirdly enough it does not apply for Melia portrait/avatar however.
Note to myself so there is also Colony 5. I guess I have not reached it yet.
(10-02-2012, 06:38 AM)neobrain Wrote: If the textures get dumped with different filenames, they are different each time. And there's nothing that would prevent the game from indeed generating randomized textures.
An exception of textures with different filenames not being different are palettized textures. Due to design flaws in Dolphin's custom texture code, this can't be avoided at this stage, however.
So just to clarify, since I'm slow, there are a great but not infinite amount of repeated textures? So it is "potentially" possible to dump everything. And what are palettized textures?
And is there a way to dump textures and custom textures at the same time without having to mess up the custom textures or is that a bug in Dolphin?
i7-6700k @ 4.4 GHz
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64
AMD R9 390
16 GB DDR4 3200 MHz
Windows 10 x64