@wizardsmagic007
This really should be in its own thread. But what the hell, I'll answer it here. List time!
First off you have background tasks running in both instances such as firefox. If you want accurate measurements you need to close them.
Second your assumption that the Intel cpu should be faster is wrong. You're comparing a laptop Intel cpu (35w TDP) against a desktop AMD cpu (125w TDP) with 4 times as much power (wattage). They should be about equal for dolphin if I'm not mistake. The AMD cpu has a 40% higher clock rate (4.4GHz vs. 3.2GHz) but the Intel cpu has a 40% higher IPC in dolphin which should cancel it out.
Third your assumption that GPU load in software is an accurate way to detect bottlenecks is wrong.
And fourth your assumption that GPUs can only reduce performance if they are the bottleneck is wrong. Although I wouldn't expect a discrete GPU to make that much of a performance difference if you are using minimal settings on both setups it is certainly possible.
Also you should list your settings and make sure both are running at 1x IR. Also try both openGL and d3d. Some GPUs respond better/worse to different APIs.
This really should be in its own thread. But what the hell, I'll answer it here. List time!
First off you have background tasks running in both instances such as firefox. If you want accurate measurements you need to close them.
Second your assumption that the Intel cpu should be faster is wrong. You're comparing a laptop Intel cpu (35w TDP) against a desktop AMD cpu (125w TDP) with 4 times as much power (wattage). They should be about equal for dolphin if I'm not mistake. The AMD cpu has a 40% higher clock rate (4.4GHz vs. 3.2GHz) but the Intel cpu has a 40% higher IPC in dolphin which should cancel it out.
Third your assumption that GPU load in software is an accurate way to detect bottlenecks is wrong.
And fourth your assumption that GPUs can only reduce performance if they are the bottleneck is wrong. Although I wouldn't expect a discrete GPU to make that much of a performance difference if you are using minimal settings on both setups it is certainly possible.
Also you should list your settings and make sure both are running at 1x IR. Also try both openGL and d3d. Some GPUs respond better/worse to different APIs.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony