AXWii is very WIP and I'm not really working on it ATM, I prefer trying to fix all the known GC issues first.
Development Thread New AX HLE testing thread
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12-03-2012, 08:14 AM
(This post was last modified: 12-03-2012, 08:54 AM by hyperspeed.)
@delroth I've found another issue with Resident Evil 2 in HLE, with the bullet:
Here some samples of the issue: Bullet drops in HLE with XAudio2 -> http://www.mediafire.com/download.php?1aobqh1laeo5927 Bullet drops in HLE and LLE with DSound -> http://www.mediafire.com/download.php?03w63j74dv36dnp
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver [color=#00ff00]WHQL[/color] 12-03-2012, 08:41 AM
^I dont hear this issue, it sounds normal on my pc. using 844.
also your previous RE3 samples sound a bit worse than what I hear.... strange. 12-03-2012, 08:57 AM
(This post was last modified: 12-03-2012, 09:00 AM by hyperspeed.)
(12-03-2012, 08:41 AM)SLAYER Wrote: ^I dont hear this issue, it sounds normal on my pc. using 844.This is an issue with XAudio2, Resident Evil 2 in HLE with XAudio2 has the issue with the bullet drops and HLE with DSound don't have those issues. RE3 samples are in XAudio2 too.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver [color=#00ff00]WHQL[/color] 12-04-2012, 11:17 AM
Hey, I was gonna rip Super Paper Mario: Thousand Year Door Tonight to my computer, do you need any data from that game? I know you needed LLE to run the sound properly, so would this be a good thing to post about?
12-05-2012, 09:49 AM
(12-03-2012, 08:57 AM)hyperspeed Wrote:And yet, DSound and Windows 7 aren't friends.(12-03-2012, 08:41 AM)SLAYER Wrote: ^I dont hear this issue, it sounds normal on my pc. using 844.This is an issue with XAudio2, Resident Evil 2 in HLE with XAudio2 has the issue with the bullet drops and HLE with DSound don't have those issues.
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost) GPU: MSI nVidia GTX 660 2 GB GDDR5 RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz OS: Windows 7 Professional 64-bit HDD: 1 TB Western Digital 7200RPM HDD 12-06-2012, 08:57 PM
Not sure if you're still interested in feedback on gamecube games, but:
Burnout (PAL) - sound in menus is fine, sound in game stutters badly. Sound is fine with LLE and emulation is running at 100%. I've tried it with various framelimit options (50/Auto/Audio) and with both dsound and xaudio backends. I've also tried it windowed and fullscreen, with and without a vsync. I've tried a couple of others (Extreme G 3, and Viewtiful Joe, both PAL) and they seem okay. Some minor crackling here and there, but generally on a par with LLE. 12-07-2012, 10:43 PM
paper mario door of thousand years *GC* :
sound is perfect , BGM fixed with HLE now it plays continually without stopping . tested using 3.0.844 12-08-2012, 01:51 AM
(12-07-2012, 10:43 PM)huseinmk Wrote: paper mario door of thousand years *GC* :Intro music is the last issue: there is some crackling and sometimes it stop playing... the rest of the BGMs are working fine, I can confirm
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 12-08-2012, 11:19 AM
Meh, figured this would've fixed the sound looping in 1080 Avalanche, but that's still there. Then again, it also happens in LLE, so maybe it's a core issue..
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5 Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision RAM: HyperX 8GB Dual Channel @ 1600Mhz |
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