Tegra 3 isn't capable of supporting Dolphin due to a couple things
- Lack of 24bit depth
- Lack of fragment shader depth (Only supported by Vivante GPUS and GLES3)
- Lack of sampler objects(Only supported in GLES3)
- Lack of Vertex Array Objects (except on the Ouya)
Probably a few other things I'm missing right now. But those are the main things
- Lack of 24bit depth
- Lack of fragment shader depth (Only supported by Vivante GPUS and GLES3)
- Lack of sampler objects(Only supported in GLES3)
- Lack of Vertex Array Objects (except on the Ouya)
Probably a few other things I'm missing right now. But those are the main things