Yeah.. no. Read the wiki page on the dolphin wiki on gcode again, it describes that you need to do it differently.
GLSL Shaders - CRT Emulating old televisions
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Are you referring to the Microsoft.cpp.x64.User?
I don't have any of those folders in my project, how are they added?
You probably haven't "Open[ed] the Property Manager" (somewhere in the view menu maybe?).
In Visual C++ 2010 Express it's "Project->Properties" or [ALT]+[F7]
05-21-2012, 09:17 AM
Found it in hiding in 'Other Windows':
View -> Other Windows -> Property Manager Everything now builds absolutely fine with no errors (just warnings) Thanks for taking the time to help out with this. I'll look into the converting the shader when I get some spare time next weekend.
Can anyone get this to openGL shader to work with Dolphin?
Code: // lerp = mix I can get it to work outside of Dolphin (with HLSL and XNA) but no luck so far with GLSL. It is a simple as I could make for scanlines. I know what the problem is.... Dolphin doesn't like all those uniform parameters. This will work: Code: // lerp = mix 05-30-2012, 09:01 AM
I just get a black screen when I use this shader.
05-31-2012, 05:08 AM
Try changing the following settings:
float ScanlineScale = 0.2f; float ScanlineBrightScale = 1.0f; float ScanlineBrightOffset = 1.0f; float ScanlineHeight = 1.0f; A sensible range for each one is [0, 1] I can post screens of different settings at the weekend if that helps? |
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