That is Mollymutt's original HUD interface. It used to be an alternative download until I removed it. I thought the quality was too low. It also had a 16:9 version, but that was not needed anymore since there were 16:9 Widescreen codes available. Well... I suppose I reupload the alternative HUD then. You can mix the textures as you like through. Regarding the Jolly Roger Bay, I am afraid there is not much else to do, I try to scale it through. The issue of that the textures stretches all the way from the top to bottom of the Jolly Roger Sea, surrounding the entire square. You most likely need a mega texture for that. Anyway, I resized the texture with an xBRZ filter, I add it to my todo list for V1.2 (I need to fix the TM logo in the opening scene too). There is not much of a difference when scaling MollyMutt's skies further to 1024x1024, I will need a xBRZ scaling batch tool for that.
Which version of the Multiplayer edition do you use? The texture pack supports V1.3.1 only of Skelux's hack. There is no health bar in V1.3.1, it is represented through digits instead for Mario and Luigi separately.
Which version of the Multiplayer edition do you use? The texture pack supports V1.3.1 only of Skelux's hack. There is no health bar in V1.3.1, it is represented through digits instead for Mario and Luigi separately.