No NTSC code?
[GC] The Legend of Zelda: Twilight Princess
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10-07-2013, 08:26 AM
Sadly not
The guy who makes this awesome codes does not have the ntsc version of this game .. However he gave me a tutorial how to get the ntsc code by porting but I need a raw dump of the ntsc version which I don't have ..
I'm just having a really basic problem. Everything else in the game seems to be working properly except for one little mini-map bug. (No, not the one where the map isn't following Link properly)
It seems to have been a problem for Dolphin since at least 3.5 because that was the version I was last using before updating to 4.0 just a couple of days ago. It's just a texture glitch. (See screenshot attachment) It's the red targets on the map that don't look right. They look like a really low resolution red circle. But, it's supposed to be smooth... It's hard to explain without an original screenshot to compare it to, but I'm having a tough time finding one. But I'm sure anybody who's played it on original hardware knows what I'm referring to. Not sure my settings are relevant, I've tried pretty much any combination of graphical settings I can think of under both OpenGL and Direct3D. Is it a texture that I can modify? I did a quick browse through this topic and I couldn't find anything, nor could I find anything while searching.
[color=#FF4500][color=#ff00ff]Dolphin: 4.0-1767[/color]
MOBO: MSI Z87M Gaming[/color] [color=#1E90FF]CPU: Intel® Core™ i7-4770K OC'd @ 4.2 GHz[/color] [color=#32CD32]GPU: EVGA GTX 660 Ti[/color] [color=#FF0000]RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133[/color] [color=#ff0000]MHz[/color] [color=#000080]OS: Windows 8.1 Pro 64 Bit; SteamOS [/color] 10-23-2013, 11:16 AM
I'm having an issue with the game loading. For some reason as soon as I began to open the second small key chest in the Goron Mines, Dolphin crashed and has not been working since for Twilight Princess. I've tried Save States, Manual Loading, Re-Enabling Fog, Direct3D11 from OpenGL, and Fast, Moderate, and Safe Texture Cache.
I am using AR codes, or rather was. If these are needed just ask. 10-23-2013, 11:36 AM
An AR replay code is provided for "proper" widescreen support for the PAL version.
Is there a code for the NTSC version? 10-23-2013, 11:35 PM
(10-06-2013, 01:22 AM)slax65 Wrote: Hey guys,I'm sorry what exactly does this fix? Is this needed with Dolphin 4.0?
As I said, the guy who maked these awesome codes does not have any NTSC version, so he cannot do any NTSC codes ..
And this code: 044527B4 3F000000 044527D8 3F000000 044527FC 3F000000 lows down the background music in TP .. In hle mode the bg-music is like two times louder than it should be .. Also make sure to set the game-sound to mono .. This also fixes audio-issues (the same with Wind Waker) .. 10-24-2013, 01:23 AM
(10-24-2013, 12:09 AM)slax65 Wrote: And this code:Interesting, I'll try it tomorrow when I go home. But the game had some HLE-related crashes, right? Something about doors and loading levels, IIRC. Correct me if I'm wrong.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 10-24-2013, 07:16 AM
I have never had an issue with crashes/freezes using HLE with this game. LLE is too slow for me as the game progresses so I switched to HLE when I play this game. The bg sounds a little wonky sometimes but the game never crashes (granted the last time I beat this game was with 3.5 - 2300 or so)
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