accuracy improvements slow down the emulator, but allow for optimizations to speed it up down the road. The accuracy improvements and optimizations end up faster than a hacked up emulator in the end.
[GC] The Legend of Zelda: The Wind Waker
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05-29-2014, 08:37 PM
I'm not exactly technically minded but I think I get the gist of what you're saying.. as Dolphin progresses in development even computers with lower CPU's will have an easier time emulating games? Is that right?
05-29-2014, 09:06 PM
It depends. Some things will make it require bigger computers; such as emulating more and more of the Wii/GC. But, optimizing old things will make it faster, so it'll end up being a lot more balanced. We expect it to get a bit faster in the near future though!
05-29-2014, 09:26 PM
Cool. Really do appreciate all your hard work. I'm new to GameCube emulation but being able to dust off all my old classics (like I've been doing with the SNES and PSX for years) is awesome. Definitely going to have to invest in a decent gaming desktop soon for Wii emulation though..
05-29-2014, 09:30 PM
Wii emulation isn't more difficult, since they're basically the same hardware. The only thing I can think of that would be harder about emulating the Wii is that a few things got buffed up so that Wii games wouldn't look strange on newer TVs and such.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
05-29-2014, 09:43 PM
Actually, because the Wii is a bit more powerful, games tended to use more generic features built for the console; meaning a lot of Wii games are less demanding than GC games because they didn't have to use dumb tricks to get the most out of the graphics. Sure, pushing more polygons will be more demanding, but things generally work on EFB2Texture a bit more, and you're less likely to run into weird optimizations to make a game work slightly better that is extremely hard to emulate.
05-29-2014, 09:45 PM
I think Wii games DO look strange on new TVs as it is I'm going to rip Xenoblade sometime later this week and try it anyway. If I could even get it running steady at native resolution I'd be happy.
05-29-2014, 09:49 PM
Well, new TVs as of 2007 weren't exactly like our TVs now, mind you, they were much more... TV-ish.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
05-29-2014, 10:47 PM
Haha. Pulling my hair out here. Had everything running nicely. Turn the emulator off. Back on and Wind Waker will no longer run at 30fps in anything but 1x native resolution.. what could've gone wrong???
05-30-2014, 02:42 AM
(05-29-2014, 10:47 PM)Dogmeatius Wrote: Haha. Pulling my hair out here. Had everything running nicely. Turn the emulator off. Back on and Wind Waker will no longer run at 30fps in anything but 1x native resolution.. what could've gone wrong??? Perhaps you opened the graphics config and temporarily reset the game .ini file that controls accuracy settings for each game. It should fix itself if you restart the program. |
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