[GC] The Legend of Zelda: The Wind Waker
|
11-14-2013, 03:29 AM
You know I have played WW on Dolphin more times than I can count but I never watch the credits all the way to the end. Perhaps that is why this bug was never reported?
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 11-14-2013, 07:43 PM
This bug has been reported several times actually.
11-15-2013, 12:56 AM
Well there you go!
![]()
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 11-16-2013, 04:15 AM
What does it mean if my CPU (i7 930) load is only 24-26% and am still experiencing slow emulation (85-90%)?
11-16-2013, 04:27 AM
The total load can be deceiving because of the number of cores. To see if it is the CPU, lower your internal res to 1x and disable any AA. If the slow down still occurs then the CPU is the problem and you will need to overclock (or switch to HLE audio which has issues with this game).
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 11-16-2013, 04:36 AM
I will try that, thank you. So 25% means it's maxing out 1 of the 4 cores? I thought multi cores are supposed to load balance when that happens.
11-16-2013, 06:27 AM
Yes, having more than two cores speeds up Dolphin about as much as having more than two people doing two math problems. Emulation cannot be parallelized more than having a CPU core and a GPU core, for some reason. You can use a separate core for audio, but it causes problems for reasons unknown to me. Eg: crashes with Wind Waker.
11-22-2013, 03:17 AM
Hello there. I hope this is the right thread for my question.
I started playing WW for the first time ever in Dolphin. Also the first time I'm emulating using Dolphin. I've fiddled around with the settings but I can't seem to get it run consistently. The only problem I managed to fix is stuttering audio by using OpenAL(with the default HLE) The issue I'm having is just framerate drops. I've played up to the first island you get just after you meet the dragon boat. When I'm indoors(like the fortress, or houses) the framerate is almost always at 30fps, and the game runs perfectly. When I'm outdoors the framerate is between 18-28. In the home island it was pretty decent, but where I am right now, just moving around the beach it's around 22-26, depending on where I'm heading, and there is a part near some flowers that drops to 19. When fighting the enemies with the lightbeams in the fortress even though it was just one at a time the fps dropped around 15-19. I've tried DX9, DX11, and OpenGL, all with and without OpenMP Texture Decoder and the OpenGL Vertex Streaming Hack. I've set the internal resolution to Auto(multiple of 640x528) because without that everything meters away is super blurry. Even with 1x Native, the framerate is pretty much the same. Every other option is at the default value dolphin had. So, is that the best I can get with my current setup, or am I doing something wrong? My system info is in my profile. Thanks for your time. 11-22-2013, 03:22 AM
(This post was last modified: 11-22-2013, 03:22 AM by ExtremeDude2.)
Disable EFB to RAM in the .ini (note that the picto box and possibly other things will no longer work)
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 5 Guest(s)