The lagspikes are probably just shaders generating and compiling. There's nothing you can do about that, except just keep playing.
[GC] The Legend of Zelda: The Wind Waker
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11-05-2015, 09:16 PM
(11-05-2015, 07:27 AM)KHg8m3r Wrote: Why are you using the JITL instead of the JIT? well I've watched a video about how you can run dolphin faster so I could get rid of the lagspikes, but I guess there is nothing to do about it. Btw thanks for the tip for compressing the ISO, I can now play the game beyond the forsaken fortress 11-06-2015, 04:47 AM
JITL is usually slower than the JIT. Try switching back to the default JIT
11-10-2015, 08:08 AM
Hi, I have a problem saving my game: I created a savestate while trying to fix the black screen error in the cutscene where the boat appeared (compressing the ISO did it, thanks JosJuice!). I continued playing using this savestate.
Now, several hours later, I am not able to save the game after loading my save state ("Game cannot be saved... Memory card damaged..."). Saving works fine in other game and even in wind waker when starting a new game or loading the old save. Is there a way to restore regular save capability in my savestate? I assume that to continue playing with the savestate would be risky because I wont't be able to switch the version/audio backend when problems appear? 11-10-2015, 11:20 AM
Using save states can permanently break your ability to create memory card saves in some games. It would seem that your only options now are to continue using save states (and never update Dolphin, lest your save state become incompatible), or start over without using save states at all.
11-19-2015, 05:06 PM
Hey everyone. I've spent the past 2 days trying to get Wind Waker to run on my laptop. I even defragged my harddrive, etc. It isn't the highest end, but I figured it would be worth a shot, as the specs are still good.
Specs: Processor:MD Athlon(fm) II P340 Dual-Core Processor Ram:3 gigs Graphics Card/Adapter: AMD M880G with ATI Mobility Radeon HD 4250 After very much tinkering, I'm at 30~ fps. One of the biggest changes to the framerate was setting the frameskipping to 2. At this point, the game manages to run at very close to full speed. It's definitely playable, but there is a slight lag very often. The most noticeable part of the problem aside from the slight framerate decrease is the sound, which somewhat dithers/cuts in and out, and sounds somewhat like warpy staticky. I'm 100% sure it can run faster on my laptop, it just needs a slight boost. A graphic setting, sound setting/plugin, etc, which I'm missing. I'm not a computer expert, but when the game loads there are prompts in the corner which explain certain graphic enhancement features run by the emulator, are being overriden by the game itself. I also managed to find various sources which explain you can change the settings within the text document from "False" to "True", however, the contents within the text document on the newest version of Dolphin is different than the guides I could find. I'm sure this is still possible, but because it's a new version of the emulator and things have been improved on, the *method* to change these settings it is now different. If anyone can lend a hand, I would appreciate it. Thank you. 11-20-2015, 09:09 AM
11-20-2015, 06:13 PM
(This post was last modified: 11-20-2015, 06:24 PM by mstreurman.
Edit Reason: forgot to mention I
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Since the latest build I used (yesterday) 4.0-8189 it seems that this game started skipping frames on my laptop. It is very visible in the title screen where the boat comes in. I'm running the PAL version of the game with 60Hz selected at startup. All settings are left on default (I deleted the full Dolphin directory from my hard drive and from my users folder) I changed the following: Graphic backend to OpenGL(haven't tried D3D), DSP LLE Recompiler using my own ripped files as well as the PAL bios from my Gamecube. The MD5 hash is the same as others I find of the internet. The FPS stays stable at 30 but it still seems to skip frames internally. The ISO is use is compressed using a recent dolphin build (I don't remember which one)
The specs to my machine are in my profile (Core i7 4800MQ, GeForce GTX870m 6GB, 16GB RAM), most of my games run at perfect speed, with a small hitch in some games every now and then. (11-20-2015, 06:13 PM)mstreurman Wrote: Since the latest build I used (yesterday) 4.0-8189 it seems that this game started skipping frames on my laptop. It is very visible in the title screen where the boat comes in. I'm running the PAL version of the game with 60Hz selected at startup. All settings are left on default (I deleted the full Dolphin directory from my hard drive and from my users folder) I changed the following: Graphic backend to OpenGL(haven't tried D3D), DSP LLE Recompiler using my own ripped files as well as the PAL bios from my Gamecube. The MD5 hash is the same as others I find of the internet. The FPS stays stable at 30 but it still seems to skip frames internally. The ISO is use is compressed using a recent dolphin build (I don't remember which one) DSP HLE Emulation should be enough for this game. It even got a another update that fixes almost all other problems that the old DSP HLE had. So basicly a free Speed boost. Did you look at the Framelimit setting? It should be set to Auto. It is located under Config->General. Also, in windowed and borderless Fullscreen, frames also might be dropped. So for the best expirence, deactivate "Borderless Fullscreen" in Graphics->Advanced and play in Fullscreen. (ALT+Enter or in the Graphics->General the checkbox "Use Fullscreen" or the button "FullScr" in the main window) |
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