[GC] Super Mario Sunshine
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09-10-2020, 03:59 AM
(01-16-2020, 08:59 PM)Near-Dead Dumbledore Wrote: Just for reference sake, here's the AR Code:Thanks! That was very helpful! Is there any fixes for the stars falling glitch which the 60 FPS code causes? [Gecko] $60FPS (NTSC-U) [gamemasterplc] 044167B8 3F800000 042FCB24 60000000 04414904 3CA3D70A C20066EC 00000002 C2C28028 EC2105B2 FEC00890 00000000
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way! 09-19-2020, 01:48 AM
Hi, i wonder if anyone can help me? i recently started playing Sunshine on Dolphin, so far i have the HD texture pack working and the widescreen support, everything is running perfectly at 1080p but for some reason the water doesnt seem to be rendering correctly, the surface has hardly any shimmer and in some cases it can be hard to even see the surface of the water
09-23-2020, 08:32 AM
Hi all! I made an account so I could post the solution I found to (what I thought was) Sunshine audio lag/choppiness while using the 60fps code. Every time I would run sunshine at 60fps, I would get weird audio lag, regardless of settings. I was fiddling with settings endlessly until I realized that no matter what I did, the game was averaging around 57 fps(regardless of back end, and even at native resolution and normal textures). I finally traced back the problem to my Nvidia control panel, where I learned that a global FPS limit was set to 58 for some reason. I have no idea why it was that way, but after setting the limit to 'off' and restarting Dolphin, it now works like a dream. I hope this helps someone else who searches this up one day, and thanks to some of the folks posting other solutions in this thread that were really helpful in narrowing down my issue.
(09-19-2020, 01:48 AM)Langlest Wrote: Hi, i wonder if anyone can help me? i recently started playing Sunshine on Dolphin, so far i have the HD texture pack working and the widescreen support, everything is running perfectly at 1080p but for some reason the water doesnt seem to be rendering correctly, the surface has hardly any shimmer and in some cases it can be hard to even see the surface of the water I had the same problem, you need to disable GPU Texture Decoding under hacks, it's not compatible with Arbitrary Mipmap Detection. 10-19-2020, 10:35 AM
Im not sure whats causing this to happen, I do have custom textures but its not that cause even if I disable the custom textures the HUD still looks like that. Anyone know why? Edit: Highlight the image link there and just open it in new tab, idk why it didnt load in the post Edit 2: I tried it on an older version of Dolphin(5.0) and it works just fine, I was on the newest Development Build(5.0-12749) when that happened.
This game crashes for me with DirectX12.
Is it just me? It happens just after I press start in the title screen.
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000
11-19-2020, 12:47 AM
I added more details and pictures in the reddit.
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000
12-10-2020, 06:08 AM
Hi, I activated a Gecko Code for testing (Walking in water) Here's the code :
Code: C224F134 0000000A But it didn't work like intented, so I deleted the code, but looks like the code has been written in the save file... I did a bit of research and it looks like editing the code can revert the cheat back to it's normal behavior but I don't know how to do it. Can someone help me ? |
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