i tried it too, but it's like there's a 40 metres radius of sight around the spacecraft...and nothing more out of that. This is a total shame, this game would look SO awesome all maxed out 1080p
E6300 @ 3ghz 2gb ddr2 nvidia 460gtx 1gb
[GC] Star Wars Rogue Leader: Rogue Squadron 2
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11-01-2011, 10:51 PM
i tried it too, but it's like there's a 40 metres radius of sight around the spacecraft...and nothing more out of that. This is a total shame, this game would look SO awesome all maxed out 1080p
E6300 @ 3ghz 2gb ddr2 nvidia 460gtx 1gb
11-01-2011, 11:55 PM
(11-01-2011, 10:51 PM)d3stroyah Wrote: i tried it too, but it's like there's a 40 metres radius of sight around the spacecraft...and nothing more out of that. This is a total shame, this game would look SO awesome all maxed out 1080p yea, shame about the weird rendering bug, still wondering why hanger selection looks fine but actual ingame doesn't, you can walk around the hangers at the begining of each mission and nothing vanishes in the distance.
PC - Phenom II 840T 2.9GHz (3.4GHz TB), 8gb ddr3-133, hd6850 1gb gddr5, win7 x64 sp1
Laptop - i7-720qm, 8gb ddr3-1333, 6970M 2GB, win7 x64 sp1 11-02-2011, 10:19 AM
(11-01-2011, 11:55 PM)RanCorX2 Wrote: yea, shame about the weird rendering bug, still wondering why hanger selection looks fine but actual ingame doesn't, you can walk around the hangers at the begining of each mission and nothing vanishes in the distance. I believe those hangar scenes are done differently than flight missions. I bet if one could get Rebel Strike to work, all "on-foot" missions would work fine, while space missions would suffer same fate as these in Rouge Leader. 11-02-2011, 10:27 AM
We have two sollutions: Anyone can try port this game for the PC OR We need buy a Wii.
PC Specs:
Windows 7 Home Premium 64-bits 4gb of memory RAM AMD Athlon II x4 640 3.0Ghz 500GB of HD GeForce 7025 11-02-2011, 10:38 PM
(11-02-2011, 10:27 AM)Ítalo Wrote: We have two sollutions: Anyone can try port this game for the PC OR We need buy a Wii. I'm planning on buying another wii shortly, I don't believe anyone is working on fixing the bugs, which is a shame. damn you factor 5!!!
PC - Phenom II 840T 2.9GHz (3.4GHz TB), 8gb ddr3-133, hd6850 1gb gddr5, win7 x64 sp1
Laptop - i7-720qm, 8gb ddr3-1333, 6970M 2GB, win7 x64 sp1
well my wii is on the way, i already have another copy of rogue leader & both official strategy guides, a gamecube controller + memory card. had to purchase another copy of rebel strike though, the one i got was all scratched up
PC - Phenom II 840T 2.9GHz (3.4GHz TB), 8gb ddr3-133, hd6850 1gb gddr5, win7 x64 sp1
Laptop - i7-720qm, 8gb ddr3-1333, 6970M 2GB, win7 x64 sp1 11-06-2011, 08:13 PM
Still it would be nice if the devs finally took their time to implement proper emulation of this game, you know being one of the friggin GameCube LAUNCH TITLES and one of the most technologically advanced games for it's time (everything from sound to graphics was groundbreaking for 2001 when it came out).
11-06-2011, 08:40 PM
(This post was last modified: 11-06-2011, 08:41 PM by Duke Nukem.)
(11-06-2011, 08:13 PM)Weedsmoker Wrote: Still it would be nice if the devs finally took their time to implement proper emulation of this game, you know being one of the friggin GameCube LAUNCH TITLES and one of the most technologically advanced games for it's time (everything from sound to graphics was groundbreaking for 2001 when it came out). That's the problem with this game, it's so advanced and complex to emulate properly. I haven't even tried this game in Dolphin just because the game is so broken, don't really feel like crashing Dolphin. We just have to play it with the GC or the Wii in the meantime. But yeah when I think of how good this game would look in Dolphin running in HD with eyecandy, it's mouth watering. Someday, just someday I know we'll be able to experience this game the way it should be experienced. 11-06-2011, 11:12 PM
The problem is more like "there are different obscure, rarely used features X, Y and Z and one of them prolly causes issues with the game, but we don't know which one it is". I.e. I for one don't want to waste my time working on features X and Y if the problem happens to be feature Z
11-07-2011, 06:35 AM
(11-06-2011, 11:12 PM)neobrain Wrote: The problem is more like "there are different obscure, rarely used features X, Y and Z and one of them prolly causes issues with the game, but we don't know which one it is". I.e. I for one don't want to waste my time working on features X and Y if the problem happens to be feature Z I'm surprised the emulator got so far with that kind of logic applied though... |
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