What revision?
[GC] Star Fox Adventures
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06-16-2010, 10:02 PM
06-16-2010, 10:04 PM
@ KHRZ: Those blocks remind me of the bubbles in Endless Ocean and some stars in Mario Party 4 or so...
Have you tried safe texture cache? I think that fixed it for those other games...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
06-16-2010, 11:10 PM
I have the same issue. Unfortunately safe texture cache doesn't help. But I think that's just a minor issue, because you are only a few times in space and most of the time on the ground
My System:
AMD Athlon 64 X2 6000+ @ 3,1Ghz 3GB Ram @ 1066Mhz Ati Radeon HD 3850 (Overclock) 06-17-2010, 02:31 AM
@balupu i didn't notice anything like that w/ the latest rev 5725 so u might wanna try it. its w/ default open gl and jit and any way to fix the sound looping?
06-17-2010, 02:33 AM
you can stop sound looping with "start+b" (memcard screen and exit) or disable DTK audio for now
06-17-2010, 10:45 AM
(06-17-2010, 10:45 AM)AyuanX Wrote:What FAQ tells you that , I haven't read it yet(06-17-2010, 02:33 AM)RetroX Wrote: you can stop sound looping with "start+b" (memcard screen and exit) or disable DTK audio for now And it doesn't fix the sound looping, I just tested with Slippy and with a cutscene, the sound will loop until another sound is streamed or until you pause the game
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 06-18-2010, 08:37 AM
I can't believe how fast Dolphin improves. I am truly impressed by its capacities.
Star Fox Adventures at full speed? This is like a dream. Shadows and sound are a bit messed up in Direct3D9, but I guess everyone already knows that. At any rate, this is just amazing. 06-18-2010, 08:43 AM
Seems like the game suffers from quite a few rendering issues. It also tends to be quite slow at times and stutters a lot, I'm getting dips as low 35 FPS - 39 FPS. Audio from characters and cutscenes seem to loop forever until the game is paused and unpaused, seems like weird issue with the AFC looping hack that affects a few games. Audio also tends to stutter and crackle on occasion, it's more prominent on the menu though.
06-18-2010, 08:35 PM
GFX seems perfect to me under OGL.
As of audio... its a streaming ADPCM problem (lower level, not in ucode - happens under dsplle too). |
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