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[GC] Spyro: Enter the Dragonfly
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[GC] Spyro: Enter the Dragonfly
11-10-2012, 11:44 PM (This post was last modified: 11-11-2012, 01:38 PM by Starscream.)
#1
LordVador Offline
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Wiki Page - Spyro: Enter the Dragonfly - [edit]

Previous discussion here http://forums.dolphin-emu.org/Thread-gc-spyro-enter-the-dragonfly-r4450
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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10-04-2013, 10:03 PM
#2
Nyreen Offline
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Gems aren't showing during the transition between levels: http://i.imgur.com/XWt569h.png

Using 4.0-126, specs in profile.
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05-19-2016, 04:55 AM
#3
JOHN30011887 Offline
Hardcore Gamer :D
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Seems the gems not showing is still an issue using latest emu version 4.0-9350

Also iv noticed everytime you first load up the game and you use the fire breath it causes lag but then after that its fine, doesnt do that on the console (i checked) so thought id mention it here
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03-23-2017, 07:29 PM
#4
julie
Unregistered
 
hi there im sure you have had loads of posts like this but i am getting reallly frustrated. i am trying to play spyro heros tail and enter the dragonfly. i can never get above 20FPS ive tried all sorts of configurements. i have scoured the internet and tried them all to no avail. my specs according to dxdiag are as follows :-

Time of this report: 3/22/2017, 09:48:26
Machine name: JULIE-PC
Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170209-0600)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Compaq dc7600 Small Form Factor
BIOS: Default System BIOS
Processor: Intel® Pentium® 4 CPU 3.00GHz (2 CPUs), ~3.0GHz
Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
Page File: 3351MB used, 3301MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Diag Version: 6.01.7601.17514 32bit Unicode

Card name: ATI Radeon HD 4550
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9540)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9540&SUBSYS_01041002&REV_00
Display Memory: 1913 MB
Dedicated Memory: 505 MB
Shared Memory: 1407 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: CVT4668
Native Mode: 1440 x 900(p) (60.169Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd 64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,ati umd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1129 (English)
Driver Version: 8.970.100.1100
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 4/30/2013 04:19:54, 1094024 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D600-11CF-DB77-0E21BEC2C535}
Vendor I 0x1002
Device I 0x9540
SubSys I 0x01041002
Revision I 0x0000
Driver Strong Name: oem8.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R7X:8.970.10 0.1100:pci\ven_1002&dev_9540
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-H Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

these are for my PC. i have tried to play on my laptop where the cpu is the same but lower on ghz and it plays fine so why wont it play on my pc. i dont like the keyboard on my laptop so i cant really play games on it. is there anyway at all i can get more speed out of dolphin on my pc
Thanks in advance for any help at all you can give me

i have tried dolphin version 3.5 and also 5.0
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03-23-2017, 09:24 PM
#5
matheusstaffa Offline
Trying to keep calm
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Thanks for the info first.
This game is Highly demanding even on the real gamecube because it was rushed and the game suffered a lot.
A possible solution is set overclock between 250% and 300% on the latest Dolphin master branch.
Warning: this function is highly demanding of CPU and if it make the game slower try turning down the overclock a little bit.
Even with a good PC this game suffers a lot.
My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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03-23-2017, 10:04 PM
#6
julie
Unregistered
 
(03-23-2017, 09:24 PM)matheusstaffa Wrote: Thanks for the info first.
This game is Highly demanding even on the real gamecube because it was rushed and the game suffered a lot.
A possible solution is set overclock between 250% and 300% on the latest Dolphin master branch.
Warning: this function is highly demanding of CPU and if it make the game slower try turning down the overclock a little bit.
Even with a good PC this game suffers a lot.

First of all thanks for your response.
i have already tried that but thank you for trying to help. im begining to think i wont get this emulator to work for me Sad i just cant understand why it works on my laptop which is slower cpu but not on my pc
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03-24-2017, 12:24 AM
#7
matheusstaffa Offline
Trying to keep calm
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Posts: 221
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(03-23-2017, 10:04 PM)julie Wrote: First of all thanks for your response.
i have already tried that but thank you for trying to help. im begining to think i wont get this emulator to work for me Sad i just cant understand why it works on my laptop which is slower cpu but not on my pc

Did you tried with any other games? Because this game have lots of problem because of the poor development itself.
My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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03-24-2017, 02:27 AM
#8
julie
Unregistered
 
(03-24-2017, 12:24 AM)matheusstaffa Wrote: Did you tried with any other games? Because this game have lots of problem because of the poor development itself.

Yes hun i have. ive tried heros tail and enter the dragon. ive also tried zelda ocarina of time and majoras mask. ive even tried doing them on both Gamecube roms and Wii roms. The Wii side was actually even slower. it took about 10 - 15 mins just to do the opening cutscreen lol. the most i can get is between 20 - 30 FPS on the gamecube roms
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