[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[GC] Spyro: Enter the Dragonfly
|
11-10-2012, 11:44 PM
(This post was last modified: 11-11-2012, 01:38 PM by Starscream.)
10-04-2013, 10:03 PM
Gems aren't showing during the transition between levels: http://i.imgur.com/XWt569h.png
Using 4.0-126, specs in profile. 05-19-2016, 04:55 AM
Seems the gems not showing is still an issue using latest emu version 4.0-9350
Also iv noticed everytime you first load up the game and you use the fire breath it causes lag but then after that its fine, doesnt do that on the console (i checked) so thought id mention it here
GAME ICONS MADE BY ME (PC, PS1/2/3, SEGA, GAMECUBE, WII, WII-U, SWITCH)
CLICK HERE My other Texture Packs CLICK HERE 03-23-2017, 07:29 PM
hi there im sure you have had loads of posts like this but i am getting reallly frustrated. i am trying to play spyro heros tail and enter the dragonfly. i can never get above 20FPS ive tried all sorts of configurements. i have scoured the internet and tried them all to no avail. my specs according to dxdiag are as follows :-
Time of this report: 3/22/2017, 09:48:26 Machine name: JULIE-PC Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170209-0600) Language: English (Regional Setting: English) System Manufacturer: Hewlett-Packard System Model: HP Compaq dc7600 Small Form Factor BIOS: Default System BIOS Processor: Intel® Pentium® 4 CPU 3.00GHz (2 CPUs), ~3.0GHz Memory: 4096MB RAM Available OS Memory: 3328MB RAM Page File: 3351MB used, 3301MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Diag Version: 6.01.7601.17514 32bit Unicode Card name: ATI Radeon HD 4550 Manufacturer: Advanced Micro Devices, Inc. Chip type: ATI display adapter (0x9540) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9540&SUBSYS_01041002&REV_00 Display Memory: 1913 MB Dedicated Memory: 505 MB Shared Memory: 1407 MB Current Mode: 1440 x 900 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: CVT4668 Native Mode: 1440 x 900(p) (60.169Hz) Output Type: HD15 Driver Name: aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd 64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,ati umd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1129 (English) Driver Version: 8.970.100.1100 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 4/30/2013 04:19:54, 1094024 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-D600-11CF-DB77-0E21BEC2C535} Vendor I 0x1002 Device I 0x9540 SubSys I 0x01041002 Revision I 0x0000 Driver Strong Name: oem8.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R7X:8.970.10 0.1100:pci\ven_1002&dev_9540 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-H Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled these are for my PC. i have tried to play on my laptop where the cpu is the same but lower on ghz and it plays fine so why wont it play on my pc. i dont like the keyboard on my laptop so i cant really play games on it. is there anyway at all i can get more speed out of dolphin on my pc Thanks in advance for any help at all you can give me i have tried dolphin version 3.5 and also 5.0 03-23-2017, 09:24 PM
Thanks for the info first.
This game is Highly demanding even on the real gamecube because it was rushed and the game suffered a lot. A possible solution is set overclock between 250% and 300% on the latest Dolphin master branch. Warning: this function is highly demanding of CPU and if it make the game slower try turning down the overclock a little bit. Even with a good PC this game suffers a lot.
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way! 03-23-2017, 10:04 PM
(03-23-2017, 09:24 PM)matheusstaffa Wrote: Thanks for the info first. First of all thanks for your response. i have already tried that but thank you for trying to help. im begining to think i wont get this emulator to work for me i just cant understand why it works on my laptop which is slower cpu but not on my pc 03-24-2017, 12:24 AM
(03-23-2017, 10:04 PM)julie Wrote: First of all thanks for your response. Did you tried with any other games? Because this game have lots of problem because of the poor development itself.
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way! 03-24-2017, 02:27 AM
(03-24-2017, 12:24 AM)matheusstaffa Wrote: Did you tried with any other games? Because this game have lots of problem because of the poor development itself. Yes hun i have. ive tried heros tail and enter the dragon. ive also tried zelda ocarina of time and majoras mask. ive even tried doing them on both Gamecube roms and Wii roms. The Wii side was actually even slower. it took about 10 - 15 mins just to do the opening cutscreen lol. the most i can get is between 20 - 30 FPS on the gamecube roms |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)