I'm not at my PC right now, so I can't test D3D 9, but I did test OGL, and it had the bug with the shadows, while D3D 11 was fine.
I'm thinking of testing each build to find which one had the change that fixed that bug for D3D 11, so hopefully the devs can try to do the same in at least OGL (as I hear D3D 9 support is going to be removed)
And thanks, xemnas, I'll make sure to report when I get to a PC.
I'm thinking of testing each build to find which one had the change that fixed that bug for D3D 11, so hopefully the devs can try to do the same in at least OGL (as I hear D3D 9 support is going to be removed)
And thanks, xemnas, I'll make sure to report when I get to a PC.