Quote:And what is better with MSAA ? Fractional ? Integral ?
Because I only use OpenGl and SSAA isn´t implemented in Ogl.
Probably integral. But since I use the d3d9 plugin I haven't actually tried it. So just take some screenshots and see for yourself, that's the easiest way to figure it out.
Quote:it had the exact behavier that V-Sync produced slowdown.
Maybe they changed something? *shrugs*
It's working properly right now.
Quote:What does this have to do with DSP HLE and Audio throttle ???
Audio throttle slows down the speed of the emulated cpu to stay in sync with the dsp audio emulation. If you could run LLE/HLE audio emulation at fullspeed audio throttle would not slow anything down, but this is almost never the case. Of course HLE is always going to provide faster dsp emulation than LLE.
Quote:And what is with "EFB to texture" ?
For example I play SSBB with EFB to texture:
With 2x runs 100% constant fullspeed
With 3x runs slow as hell...
And I don´t believe that from 2x to 3x could kill my graphic card.
3x efb scale is extremely stressful on the gpu. If you're getting a slowdown from raising the efb scale while using efb to texture then it's definitely a gpu bottleneck that is to blame.
The one thing I have never managed to understand is how you seem to be the only one getting better performance with the openGL plugin in MP. For me the d3d9 plugin is about 4-5 times as fast with the exact same settings (getting 11 fps in openGL in areas where I get 45-55 fps in d3d9). And I cannot figure out what is doing it.
We both have nvidia cards. But I have friends with modern ATI cards and they also get much better performance with the d3d9 plugin.
I've tried old drivers and up to date drivers. The performance difference remains the same in all drivers.
I've tried old revisions and new revisions. The performance difference remains the same in all revisions.
I've tried revisions off the main site, ICC optimized revisions, vs2008 and vs2010 compiled revisions. The performance difference remains the same no matter how it is compiled.
I've tried different settings with nhancer/nvidia inspector, including turning multithreaded optimization On/Off. None of the openGL related settings made any difference.
I've also seen dozens, maybe hundreds of people on the forums and googlecode pages post similar results.
For some reason you seem to be one of the very few people running windows where this is not the case. And I'm wondering why. I'm wondering what's different about your hardware/software that could be causing this.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony