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[GC] Beyond Good & Evil
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[GC] Beyond Good & Evil
08-23-2019, 04:26 AM (This post was last modified: 08-23-2019, 11:46 PM by veng92.)
#11
veng92 Offline
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In regards to the Image Zoom shader, can it be used with DX12? I need to use DX12 for IshiirukaFX lighting etc. (Doesn't work on OpenGL) but I get this when adding the zoom:

Quote:Error X3014: incorrect number of arguments to numeric-type constructor


I can only assume it has something to do with the float2 usage within the shader's code:

Code:
void main()
{
float2 coord = float2(0.5,1-GetOption(OFFSET)) + (GetCoordinates()-float2(0.5,1)) * float2(1,GetOption(ASPECT)) / GetOption(ZOOM);
SetOutput(clamp(coord,0,1)==coord ? SampleLocation(coord) : float4(0));
}

Is there a way around this so I can use the zoom shader on DX12?

EDIT: Oops, did some more digging and found a simpler version of this script - it works! For anyone else wondering:
Code:
void main() {
    float2 coords = GetCoordinates() - float2(0.5, 0.5);
    float2 new_coords = float2(coords.x, coords.y*3/4);
    float2 sample_coords = new_coords + float2(0.5, 0.5);
    SetOutput(SampleLocation(sample_coords));
}
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05-03-2020, 12:07 PM
#12
fishtacos Offline
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This worked wonderfully. Thank you for sharing.

For those too lazy to change settings per game, Windows key (Start button and the + button will zoom into the screen with 0 added delay as well. Windows key and - will zoom you back to default. Works out of the box in Windows 10 at least.
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01-13-2021, 04:02 AM
#13
Spamzilla Offline
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Posts: 75
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Joined: Jul 2014
I was playing Beyond Good and Evil with Direct3D 12 and development version 13452 and the game crashes when trying to leave the bar area to go to the Main Canal area. This empty popup window appears then the whole thing just crashes after 1-2 minutes.

   


Attached Files
.7z   Beyond Good and Evil.USA.7z (Size: 551.97 KB / Downloads: 5)
OS : Windows 10 Home x64-bit edition
CPU: Intel®  Core™ i3-6100U CPU @ 2.30GHz, 2 Core(s), 4 Logical Processor(s)
GPU: Intel® HD Graphics 520
VRAM: 1GB
RAM : 4GB DDR3

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