Mainly since it's been fixed recently, and runs fine with minimal settings tweaking.
Games which hang / freeze / crash / don't boot at all
|
03-08-2010, 11:32 AM
(This post was last modified: 03-08-2010, 11:37 AM by Dragonlord.)
Can't confirm that. Mind to state which setting should get this to work? Since it doesn't work with the SVN revisions I tested using none to various option tweaking.
EDIT: More precisely... R5170 => running yields crash "GFX FIFO: Unknown Opcode (0x22)". 03-08-2010, 12:10 PM
(03-08-2010, 11:32 AM)Dragonlord Wrote: Can't confirm that. Mind to state which setting should get this to work? Since it doesn't work with the SVN revisions I tested using none to various option tweaking.maybe disable dualcore or the FIFO BP hack could help
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 03-09-2010, 11:04 AM
(03-08-2010, 12:10 PM)James333 Wrote:Tried that already. Results in the same opcode crash.(03-08-2010, 11:32 AM)Dragonlord Wrote: Can't confirm that. Mind to state which setting should get this to work? Since it doesn't work with the SVN revisions I tested using none to various option tweaking.maybe disable dualcore or the FIFO BP hack could help 03-09-2010, 11:05 AM
(03-09-2010, 11:04 AM)Dragonlord Wrote:What game was it ?(03-08-2010, 12:10 PM)James333 Wrote:Tried that already. Results in the same opcode crash.(03-08-2010, 11:32 AM)Dragonlord Wrote: Can't confirm that. Mind to state which setting should get this to work? Since it doesn't work with the SVN revisions I tested using none to various option tweaking.maybe disable dualcore or the FIFO BP hack could help
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 03-09-2010, 11:08 AM
(03-09-2010, 11:05 AM)James333 Wrote:GC: Pokemon XD - Gale of darkness.(03-09-2010, 11:04 AM)Dragonlord Wrote:What game was it ?(03-08-2010, 12:10 PM)James333 Wrote:Tried that already. Results in the same opcode crash.(03-08-2010, 11:32 AM)Dragonlord Wrote: Can't confirm that. Mind to state which setting should get this to work? Since it doesn't work with the SVN revisions I tested using none to various option tweaking.maybe disable dualcore or the FIFO BP hack could help 03-09-2010, 11:20 AM
(03-09-2010, 11:08 AM)Dragonlord Wrote:Yeah , that game have FIFO/CommandProcessor problems since ever(03-09-2010, 11:05 AM)James333 Wrote:GC: Pokemon XD - Gale of darkness.(03-09-2010, 11:04 AM)Dragonlord Wrote:What game was it ?(03-08-2010, 12:10 PM)James333 Wrote:Tried that already. Results in the same opcode crash.(03-08-2010, 11:32 AM)Dragonlord Wrote: Can't confirm that. Mind to state which setting should get this to work? Since it doesn't work with the SVN revisions I tested using none to various option tweaking.maybe disable dualcore or the FIFO BP hack could help
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 03-09-2010, 11:26 AM
(03-09-2010, 11:20 AM)James333 Wrote:What exactly is the problem? Since I assume such a persistent problem would be interesting to investigate to improve the emulator. Granted many console games are developed in a way a true game developer gets face acne but FIFO/CommandProcessor sounds to me to be a rather important emulation part.(03-09-2010, 11:08 AM)Dragonlord Wrote:Yeah , that game have FIFO/CommandProcessor problems since ever(03-09-2010, 11:05 AM)James333 Wrote:GC: Pokemon XD - Gale of darkness.(03-09-2010, 11:04 AM)Dragonlord Wrote:What game was it ?(03-08-2010, 12:10 PM)James333 Wrote:Tried that already. Results in the same opcode crash.(03-08-2010, 11:32 AM)Dragonlord Wrote: Can't confirm that. Mind to state which setting should get this to work? Since it doesn't work with the SVN revisions I tested using none to various option tweaking.maybe disable dualcore or the FIFO BP hack could help 03-09-2010, 11:31 AM
(03-09-2010, 11:26 AM)Dragonlord Wrote: What exactly is the problem? Since I assume such a persistent problem would be interesting to investigate to improve the emulator. Granted many console games are developed in a way a true game developer gets face acne but FIFO/CommandProcessor sounds to me to be a rather important emulation part.As I understand, that is the thing that decides what goes first and what goes second to the CPU and also the thing that keeps the emulated CPU/GPU synced ( is very touchy )
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 03-09-2010, 11:44 AM
In what way is it touchy? Do the game devers assume stuff they should not breaking the emulation?
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 6 Guest(s)