I typically run games at 3x internal resolution, but for SSB Melee and Project M, I like to keep it at native to reduce any possible lag. For melee, I had no issue editing the gameini file and getting it to run in native resolution, but when I did the same to my Brawl iso, it still runs at 3x resolution when I boot PM.
This is the only code in both gameini files:
[Video_Settings]
EFBScale = 2
I'm also running Dolphin with the OpenGL backend, if that has anything to do with it.
Is this because it's a Wii game, or because Project M doesn't directly run from an iso?
This is the only code in both gameini files:
[Video_Settings]
EFBScale = 2
I'm also running Dolphin with the OpenGL backend, if that has anything to do with it.
Is this because it's a Wii game, or because Project M doesn't directly run from an iso?