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Gameini for Project M - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Gameini for Project M (/Thread-gameini-for-project-m) |
Gameini for Project M - not_dexters_lab - 02-13-2017 I typically run games at 3x internal resolution, but for SSB Melee and Project M, I like to keep it at native to reduce any possible lag. For melee, I had no issue editing the gameini file and getting it to run in native resolution, but when I did the same to my Brawl iso, it still runs at 3x resolution when I boot PM. This is the only code in both gameini files: [Video_Settings] EFBScale = 2 I'm also running Dolphin with the OpenGL backend, if that has anything to do with it. Is this because it's a Wii game, or because Project M doesn't directly run from an iso? RE: Gameini for Project M - JosJuice - 02-13-2017 If you're starting Project M from a launcher rather than an ISO (or another type of disc image), that's the reason it's not working. I'm not sure if there's anything you can do about it. RE: Gameini for Project M - not_dexters_lab - 02-13-2017 (02-13-2017, 05:25 AM)JosJuice Wrote: If you're starting Project M from a launcher rather than an ISO (or another type of disc image), that's the reason it's not working. I'm not sure if there's anything you can do about it. That makes sense. Thank you for the quick response. RE: Gameini for Project M - Kurausukun - 02-13-2017 Can't you use a gameini for the Gecko WAD? RE: Gameini for Project M - Helios - 02-13-2017 The gecko launcher doesn't have a Title ID. RE: Gameini for Project M - Kurausukun - 02-13-2017 It does if you use the WAD. It has Title ID UBTS00. RE: Gameini for Project M - not_dexters_lab - 02-13-2017 My solution to this is that I use the Smash Ladder build of Dolphin for SSB games and the normal Dolphin build for everything else. It's worked out so far, but I need to use the regular build for 20XX, which isn't a huge deal. RE: Gameini for Project M - JosJuice - 02-13-2017 Yes, it would work if it's a WAD. I was only thinking of DOL/ELF files. RE: Gameini for Project M - Kurausukun - 02-14-2017 The netplay version of Project M uses an ELF, so there's nothing you can do there, but if you're just playing on your own or with a friend locally, you can use a Gecko WAD and it works perfectly. |