Just use emulated CPU Clock rate...
Game Modification: 60 FPS Hacks and Patches
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02-18-2018, 09:00 PM
(This post was last modified: 02-18-2018, 09:00 PM by Nintendo Maniac 64.)
(02-16-2018, 02:01 AM)hyperspeed Wrote: F-Zero GX F-Zero GX already drops to 30fps and I believe 45fps without any reduction in game speed if the game engine isn't capable of keeping a constant 60fps. I discovered this when I tried making a 1080p 60fps video recording of the game on my old Athlon 64 x2 by locking the framerate to something really low (like 10fps) and then speeding up the final recording by 6x - turns out the game was actually running at 30fps with 1/3 speed rather than 60fps with 1/6 speed.
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 02-20-2018, 11:23 AM
There was already a 30fps code for NTSC Double Dash, at least, based on the PAL code by KabutoKun.
$30fps 0448C388 00000002 02-26-2018, 09:54 AM
I didn't like the broken cutscenes in Pikmin 2 with the existing 60fps patch, so I made this AR code. You can toggle between 60fps and 30fps with the dpad, so just switch it as a cutscene starts. I've only tested it for ~5 minutes, so I don't know if it breaks later on in the game. :S
Code: $60fps toggleable with left/right on dpad 02-26-2018, 01:11 PM
(02-26-2018, 09:54 AM)windwakr Wrote: I didn't like the broken cutscenes in Pikmin 2 with the existing 60fps patch, so I made this AR code. You can toggle between 60fps and 30fps with the dpad, so just switch it as a cutscene starts. I've only tested it for ~5 minutes, so I don't know if it breaks later on in the game. :S Is this for GameCube NTSC only? 02-26-2018, 01:16 PM
02-26-2018, 01:44 PM
Is cutscenes the only broken thing, thought dungeons also were broken?
And if cutscenes are broken, then it could work to do something like i did on Pikmin 1, basically turn it to 30fps automatically once the cutscene starts. Problem is finding a function that's always called during a cutscene, and only during a cutscene xd 02-26-2018, 01:51 PM
what happens in cutscenes with 60fps
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
02-26-2018, 03:25 PM
(02-26-2018, 01:51 PM)gamemasterplc Wrote: what happens in cutscenes with 60fps The animations don't play back properly and are completely out of sync. In the opening cutscene, after a few seconds of the main characters flying outside their ship the screen goes black and stays like that until the cutscene is finished. In other cutscenes, they'll move around without animating or their eyes will separate from their bodies, etc. |
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