I have seen it work as both Gecko and AR.
Game Modification: 60 FPS Hacks and Patches
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07-17-2016, 05:59 AM
(07-16-2016, 03:07 PM)Super David Wrote: I recently made codes to allow Mario Kart Wii and Metroid Prime 2 (Gamecube) to run in 60fps in multiplayer. Can you please make an attempt for Wind Waker at 60fps? The current method for Wind Waker 60fps merely unlocks the internal frame limit and another address to slow it down which makes the physics incorrect. Like several N64 games,Wind Waker also appears to internally boot at 60fps on the Nintendo Logo. There should be an address with the simple value changer style to it,meaning one could change a 01 into a 00 or a 02 into a 01 to immediately end up with a smooth 60fps,too bad there isn't a more simple code searcher and I lack non-obsolete hardware for even trying to find the code myself.
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(This post was last modified: 07-26-2016, 10:27 AM by Super David.)
I would love to get Wind Waker running at 60fps, but I'm pretty sure it is something more difficult than I could do. In the case of Mario Kart Wii and Metroid, it was simply a frame rate cap that I disabled, and it was a relatively simple process to figure out how to do that. I actually don't really know how to see what Wind Waker is doing when it boots up. Even if I could make it stay at 60fps by changing a 02 into a 01, it likely would make the game run at double speed. After all, Luigi's Mansion does a frame rate change, and all that got me was double speed when I forced it to stay at 60. There are also people who know more than I do about this kind of thing who have looked at Wind Waker and weren't successful at getting it to run at 60fps. I'm sure there is a way to do it, but I don't think I'll be the one to figure it out. Edit: I didn't understand that you were saying it actually does stay at 60fps for a few seconds when I replied, although I'm still pretty sure there isn't anything I can do about it.
07-17-2016, 08:08 AM
You do know of Tino's "Double Video Rate Hack" in his unofficial Ishiiruka build, right? I'm not sure if that remedies what you describe as double speed but it is meant for issues with 60FPS codes/patches.
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07-17-2016, 09:51 AM
I didn't know about that hack before, but I tried it and it doesn't seem to do anything for those double speed codes. Using the code in Luigi's Mansion, for example, certain things like trying to open a door still run at normal speed, but the parts of the game that were meant to run at 30fps, which is almost everything, run too fast. I don't think a code like the one I made for Luigi's Mansion is really approaching things the right way to actually get it running at 60fps with a normal speed.
07-18-2016, 10:00 AM
(07-16-2016, 03:07 PM)Super David Wrote: I recently made codes to allow Mario Kart Wii and Metroid Prime 2 (Gamecube) to run in 60fps in multiplayer. As far as I know, no one else has already made these codes, but I will remove my credit if someone else has. I know Metroid Prime 2 already runs at 60fps on the Wii Trilogy, but it could still be useful if someone only has the GC version. For Mario Kart Wii, I noticed that a .dtm replay file won't play back correctly if forced into 60fps in the middle of a race, even if items and computer players aren't involved. I'm not completely sure why that is, but I have doubts that I would be able to play back old 30fps recorded matches in 60fps, even if I could fix that. I also made a video of Mario Kart running at 60fps in multiplayer. https://www.youtube.com/watch?v=uM1eNLzs2hU Wow! Thanks for this! I came looking for this today because just last night I was playing Mario Kart Wii with my friends and had to tap out because I couldn't deal with the latency at 30FPS, it was awful. 07-26-2016, 10:09 AM
Here are some 60fps codes for the Tak series. I haven't tested them extensively, but they seem to be perfect. Note that overclocking is needed to prevent frame rate drops.
Tak and the Power of Juju $60fps [Nick Reynolds] 00323748 00000001 Tak 2: The Staff of Dreams $60fps [Nick Reynolds] 003D6C40 00000001 Tak: The Great Juju Challenge $60fps [Nick Reynolds] 00468C70 00000001 08-16-2016, 05:07 PM
(This post was last modified: 10-02-2016, 03:54 PM by Super David.)
Hopefully it's all right for me to double post for this. If not, I'll edit my post next time, assuming I actually do have anything more to post.
I made codes for the Ty the Tasmanian Tiger series. Ty the Tasmanian Tiger $60fps [Nick Reynolds] 002978C8 00000000 Ty the Tasmanian Tiger 2: Bush Rescue $60fps [Nick Reynolds] 00385194 00000000 00385188 00000000 Ty the Tasmanian Tiger 3: Night of the Quinkan $60fps [Nick Reynolds] 003E10B4 00000000 003E10A8 00000000 08-16-2016, 07:05 PM
My general rule with double posting is that new content is usually fine for a double post, bumping is usually not allowed. But now since I've posted you can post again
08-17-2016, 02:11 AM
(This post was last modified: 08-17-2016, 03:20 AM by Jack Frost.)
Hm, i've been looking for the technical details on how some of those were found (in particular, various functions that seem to be part of either of the SDKs being used on the Wii) and what they patch...but couldn't find that thread/post. Does anyone by chance know where that is/was?
On a second thought, it might not even have been here on the Dolphin forums where I read that... |
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