Dolphin hangs into a black screen and stops responding when I try to load the Gamecube main menu. It was working perfectly fine last week.
Does this log provide a clue?
For additional info, I have 187GB free on the drive from where Dolphin is running.
Does this log provide a clue?
For additional info, I have 187GB free on the drive from where Dolphin is running.
Code:
03:32:132 Core\Core.cpp:1023 N[COMMON]: Want determinism <- false
03:32:132 Core\AchievementManager.cpp:856 I[RetroAchievements]: Achievement Manager has been re-enabled.
03:32:132 Core\Core.cpp:259 I[BOOT]: Starting core = GameCube mode
03:32:132 Core\Core.cpp:261 I[BOOT]: CPU Thread separate = Yes
03:32:157 Common\GL\GLInterface\WGL.cpp:403 I[Video]: WGL: Created a GL 4.6 core context
03:32:162 VideoBackends\OGL\OGLConfig.cpp:741 I[Video]: Video Info: ATI Technologies Inc., AMD Radeon RX 5700, 4.6.0 Core Profile Context 23.12.1.231124
03:32:162 VideoBackends\OGL\OGLConfig.cpp:760 I[Video]: All used OGL Extensions are available.
03:32:371 AudioCommon\Mixer.cpp:42 I[AI]: Mixer is initialized
03:32:373 AudioCommon\CubebUtils.cpp:80 I[Audio]: Cubeb initialized using wasapi backend
03:32:374 cubeb\cubeb\src\cubeb_wasapi.cpp:1890 N[Audio]: default device period: 100000, minimum device period: 30000
03:32:375 cubeb\cubeb\src\cubeb_wasapi.cpp:1905 N[Audio]: Minimum latency in frames: 480
03:32:375 AudioCommon\CubebStream.cpp:92 I[Audio]: Minimum latency: 480 frames
03:32:375 cubeb\cubeb\src\cubeb_wasapi.cpp:2556 N[Audio]: (0000024A7E0CED70) Setup render: device=0000000000000000
03:32:382 cubeb\cubeb\src\cubeb_wasapi.cpp:2008 N[Audio]: Requested format accepted by WASAPI.
03:32:383 cubeb\cubeb\src\cubeb_wasapi.cpp:2291 N[Audio]: Setup requested=[f=0 r=48000 c=2 l=3] mix=[f=0 r=48000 c=2 l=3]
03:32:404 cubeb\cubeb\src\cubeb_wasapi.cpp:2370 N[Audio]: Buffer size is: 1056 for render
03:32:404 cubeb\cubeb\src\cubeb_wasapi.cpp:2607 N[Audio]: Target sample rate: 48000
03:32:404 cubeb\cubeb\src\cubeb_resampler_internal.h:521 N[Audio]: Input and output sample-rate match, target rate of 48000Hz
03:32:404 cubeb\cubeb\src\cubeb_wasapi.cpp:2809 N[Audio]: Follow the system default input or/and output devices
03:32:412 cubeb\cubeb\src\cubeb_wasapi.cpp:2837 N[Audio]: Stream init successful (0000024A7E0CED70)
03:32:415 Core\HW\EXI\EXI_Channel.cpp:186 I[EXI]: Changing EXI channel 0, device 0 to type 8 (notify software: true)
03:32:415 Core\HW\EXI\EXI_Channel.cpp:186 I[EXI]: Changing EXI channel 1, device 0 to type 255 (notify software: true)
03:32:514 Core\HW\EXI\EXI_DeviceIPL.cpp:116 I[BOOT]: Loaded bootrom: (C) 1999-2003 Nintendo. All rights reserved.(C) 1999 ArtX Inc. All rights reserved.NTSC Revision 1.2
03:32:514 Core\HW\EXI\EXI_Channel.cpp:186 I[EXI]: Changing EXI channel 0, device 1 to type 2 (notify software: true)
03:32:514 Core\HW\EXI\EXI_Channel.cpp:186 I[EXI]: Changing EXI channel 0, device 2 to type 255 (notify software: true)
03:32:514 Core\HW\EXI\EXI_Channel.cpp:186 I[EXI]: Changing EXI channel 2, device 0 to type 3 (notify software: true)
03:32:539 Core\HW\Memmap.cpp:158 I[MI]: Memory system initialized. RAM at 0x24a084e0000
03:33:720 Common\GL\GLInterface\WGL.cpp:403 I[Video]: WGL: Created a GL 4.6 core context
03:33:725 VideoBackends\OGL\OGLConfig.cpp:741 I[Video]: Video Info: ATI Technologies Inc., AMD Radeon RX 5700, 4.6.0 Core Profile Context 23.12.1.231124
03:33:725 VideoBackends\OGL\OGLConfig.cpp:760 I[Video]: All used OGL Extensions are available.
03:34:147 Common\GL\GLInterface\WGL.cpp:403 I[Video]: WGL: Created a GL 4.6 core context
03:34:152 VideoBackends\OGL\OGLConfig.cpp:741 I[Video]: Video Info: ATI Technologies Inc., AMD Radeon RX 5700, 4.6.0 Core Profile Context 23.12.1.231124
03:34:152 VideoBackends\OGL\OGLConfig.cpp:760 I[Video]: All used OGL Extensions are available.
03:34:266 Common\GL\GLInterface\WGL.cpp:403 I[Video]: WGL: Created a GL 4.6 core context
03:34:273 Common\GL\GLInterface\WGL.cpp:403 I[Video]: WGL: Created a GL 4.6 core context
03:34:615 Common\GL\GLInterface\WGL.cpp:403 I[Video]: WGL: Created a GL 4.6 core context
03:34:616 VideoCommon\ShaderCache.cpp:322 I[Video]: Loaded 0 cached pipelines from C:/Console/Wii & GCN/Dolphin/User/Cache/Shaders/OpenGL-specialized-pipeline-00000000-246FFF40.cache
03:34:619 VideoCommon\ShaderCache.cpp:322 I[Video]: Loaded 0 cached pipelines from C:/Console/Wii & GCN/Dolphin/User/Cache/Shaders/OpenGL-uber-pipeline-246FFF40.cache
03:34:619 VideoCommon\ShaderCache.cpp:993 I[Video]: Read 0 pipeline UIDs from C:/Console/Wii & GCN/Dolphin/User/Cache/00000000.uidcache
03:34:619 Core\HW\DSPHLE\UCodes\UCodes.cpp:254 I[DSPHLE]: Switching to ROM ucode
03:34:619 Core\HW\DSPHLE\UCodes\ROM.cpp:28 I[DSPHLE]: UCode_Rom - initialized
03:34:621 Core\Boot\Boot.cpp:607 N[BOOT]: Booting GC IPL: C:/Console/Wii & GCN/Dolphin/User/GC//USA/IPL.bin
03:35:122 Core\HW\MMIO.cpp:186 E[MI]: Trying to write 32 bits to an invalid MMIO (addr=0c003030, val=0245248a)
03:35:122 Core\HW\ProcessorInterface.cpp:126 I[PI]: Wrote PI_RESET_CODE: 00000001
03:35:122 Core\HW\ProcessorInterface.cpp:126 I[PI]: Wrote PI_RESET_CODE: 00000003
03:35:340 Core\PowerPC\Interpreter\Interpreter_SystemRegisters.cpp:466 I[PowerPC]: DBAT updated 543 fff00001 0
03:35:557 Core\PowerPC\Interpreter\Interpreter_SystemRegisters.cpp:466 I[PowerPC]: DBAT updated 542 fff0001f 0
03:35:767 Core\PowerPC\Interpreter\Interpreter_SystemRegisters.cpp:489 I[PowerPC]: IBAT updated 535 fff00001 0
03:35:958 Core\PowerPC\Interpreter\Interpreter_SystemRegisters.cpp:489 I[PowerPC]: IBAT updated 534 fff0001f 0
03:36:154 Core\HW\DSPHLE\UCodes\UCodes.cpp:254 I[DSPHLE]: Switching to ROM ucode
03:36:154 Core\HW\DSPHLE\UCodes\ROM.cpp:28 I[DSPHLE]: UCode_Rom - initialized
03:36:154 Core\HW\DSPHLE\UCodes\UCodes.cpp:258 I[DSPHLE]: Switching to INIT ucode
03:36:154 Core\HW\DSPHLE\UCodes\INIT.cpp:16 I[DSPHLE]: INITUCode - initialized
03:36:154 Core\HW\DSPHLE\DSPHLE.cpp:200 I[DSPHLE]: DSP_CONTROL halt bit changed: 0004 -> 0000
03:36:154 Core\HW\DSPHLE\DSPHLE.cpp:200 I[DSPHLE]: DSP_CONTROL halt bit changed: 0000 -> 0004
03:36:154 Core\HW\DSPHLE\UCodes\UCodes.cpp:254 I[DSPHLE]: Switching to ROM ucode
03:36:154 Core\HW\DSPHLE\UCodes\ROM.cpp:28 I[DSPHLE]: UCode_Rom - initialized
03:40:507 Core\PowerPC\Jit64\Jit.cpp:1196 W[PowerPC]: JIT ran out of space in near code region during code generation.
03:40:507 Core\PowerPC\Jit64\Jit.cpp:844 W[PowerPC]: flushing code caches, please report if this happens a lot
03:45:419 Core\PowerPC\Jit64\Jit.cpp:1196 W[PowerPC]: JIT ran out of space in near code region during code generation.
03:45:420 Core\PowerPC\Jit64\Jit.cpp:844 W[PowerPC]: flushing code caches, please report if this happens a lot
03:50:307 Core\PowerPC\Jit64\Jit.cpp:1196 W[PowerPC]: JIT ran out of space in near code region during code generation.
03:50:307 Core\PowerPC\Jit64\Jit.cpp:844 W[PowerPC]: flushing code caches, please report if this happens a lot
03:55:121 Core\PowerPC\Jit64\Jit.cpp:1196 W[PowerPC]: JIT ran out of space in near code region during code generation.
03:55:121 Core\PowerPC\Jit64\Jit.cpp:844 W[PowerPC]: flushing code caches, please report if this happens a lot
03:59:878 Core\PowerPC\Jit64\Jit.cpp:1196 W[PowerPC]: JIT ran out of space in near code region during code generation.
03:59:878 Core\PowerPC\Jit64\Jit.cpp:844 W[PowerPC]: flushing code caches, please report if this happens a lot
04:04:632 Core\PowerPC\Jit64\Jit.cpp:1196 W[PowerPC]: JIT ran out of space in near code region during code generation.
04:04:632 Core\PowerPC\Jit64\Jit.cpp:844 W[PowerPC]: flushing code caches, please report if this happens a lot
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000