Hello,
Could not find the answer to my problem on this forum, so thought I'd ask for help. When playing Fire Emblem: Path of Radiance, the game seems to get stuck in a loop in response to certain seemingly insignificant triggers (when trying to tell a unit to move to a square that is unavailable). To clarify what I mean by this loop, last frame is frozen on display, music is stuck in ~2 second loop, FPS drops to zero, VPS is still 60. Any insights would be appreciated.
Here are my specs/settings.
Windows 7 64bit
Intel Core i5 M460 @ 2.53 Ghz (4 cores)
4GB RAM
NVIDIA GeForce GT 420M
Enable dual core, Enable Idle skipping, DSP HLE, Enable Audio Throttle
Direct3D9, 640x480, IR: 1x, AA: none, Anisotropic Filtering: 1x, Scaled EFB Copy
Could not find the answer to my problem on this forum, so thought I'd ask for help. When playing Fire Emblem: Path of Radiance, the game seems to get stuck in a loop in response to certain seemingly insignificant triggers (when trying to tell a unit to move to a square that is unavailable). To clarify what I mean by this loop, last frame is frozen on display, music is stuck in ~2 second loop, FPS drops to zero, VPS is still 60. Any insights would be appreciated.
Here are my specs/settings.
Windows 7 64bit
Intel Core i5 M460 @ 2.53 Ghz (4 cores)
4GB RAM
NVIDIA GeForce GT 420M
Enable dual core, Enable Idle skipping, DSP HLE, Enable Audio Throttle
Direct3D9, 640x480, IR: 1x, AA: none, Anisotropic Filtering: 1x, Scaled EFB Copy