thanks daco
Extracting instrument Samples from music in games with Dolphin?
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09-14-2009, 03:16 AM
09-14-2009, 03:46 AM
I don't think it will work for .ssd files from Monster Hunter 3, as those don't seem to be supported. But I will try.
Can you try it for me please? Doesn't work for me :/
http://www.mediafire.com/download.php?jitmkxtlwd2 Thank you Oh and btw, can you upload your version? I only find r39 but according to SF there is already r60x lol EDIT3: Reuploaded: http://www.mediafire.com/download.php?jitmkxtlwd2 09-14-2009, 04:40 AM
(09-14-2009, 04:02 AM)Vuze Wrote: Can you try it for me please? Doesn't work for me :/in_cube detects its 15sec but doesn't play it. sure thats an audio file? 09-14-2009, 04:46 AM
100%. It is one of the larger files in the sound folder of the game and all those large files are .ssd files, so...
BTW, this is on-topic. Try in_cube or vgmstream on your audio files. 09-14-2009, 04:49 AM
(09-14-2009, 04:46 AM)Vuze Wrote: BTW, this is on-topic. Try in_cube or vgmstream on your audio files.and use this as output plugin in winamp http://www.winamp.com/plugins/details/33396 instant conversion 09-14-2009, 06:08 PM
You could easily extract the instrument samples with some hackery in Ucode_Zelda_Voice.cpp in the HLE plugin.
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