(11-28-2011, 07:54 PM)John Peterson Wrote:(11-25-2011, 07:00 AM)foggyspider Wrote: Here is a diagram that shows how I believe Wii Motion+ and IR work together when tilting the X-axis.great suggestions! i've implemented some of that to improve cursor accuracy. and thanks everyone for all great comments and ideas!
I believe Motion+ needs it's own control section, and the tilt should control the IR source and the tilt of the Wiimote. While using Motion+ tilt, it should force the IR source to stay in a fixed position. (when tilting at 45° or greater the IR source should be completely hidden)
that way you are not fighting the center-screen calibration that occurs when you are pointing straight at the screen.
This should work relatively the same way for the Y-axis.
At the moment when you try to tilt up or down, it will do so for a moment, but if you attempt to hold it in the same position it will slowly drift back to the middle of the screen.
The Upright wiimote check box seems to work great for motion+ games, so the motion+ tilt could base movement off whatever that checkbox is doing to the IR and tilt controls.
new version posted in the same place as last time http://www.mediafire.com/?eta17d97uw4m4 and http://code.google.com/r/jpeterson57-dol...ource/list
mainly improves cursor accuracy
A big thank you for your good work JP ! =)
I have problems in this new version:
I can no longer associate the buttons on my mouse, there are just left click works and can not use yaw left and right of the emulated wiimote.