So the Wiki entries for basically all EA games on GameCube (of which I've checked; the FIFA, NHL, 007, SSX, etc...) list the VP6 Videos section.
VP6 Videos
007: Agent Under Fire uses the VP6 video codec, common in Electronic Arts' titles, [...]
Which then goes on to say (this section is fundamentally identical across all examples):
VP6 rendering also reacts poorly to the Anisotropic Filtering and Force Texture Filtering enhancements, causing further scrambling.
Cutting a needlessly long story short, I have after some moderate testing (across those VP6 affected EA games I own) concluded that only the Force Texture Filtering option scrambles the video, with no effect from any levels of the Anisotropic Filtering options.
VP6 Videos
007: Agent Under Fire uses the VP6 video codec, common in Electronic Arts' titles, [...]
Which then goes on to say (this section is fundamentally identical across all examples):
VP6 rendering also reacts poorly to the Anisotropic Filtering and Force Texture Filtering enhancements, causing further scrambling.
Cutting a needlessly long story short, I have after some moderate testing (across those VP6 affected EA games I own) concluded that only the Force Texture Filtering option scrambles the video, with no effect from any levels of the Anisotropic Filtering options.