(11-10-2014, 11:43 AM)kirbypuff Wrote: Please fix these funny typos in the shader:
Thanks for the, ugh feedback. I guess :p I typically type color when coding, and colour when speaking plainly, sometimes they cross over. The coding spelling of color, is intended. I did spot one instance where I spelled it as color in the GUI though, unintentionally, so ty. Scalar, and scaler, is just habit.
(11-10-2014, 11:43 AM)kirbypuff Wrote: Could you also add Point (Nearest Neighbor) scaling to DolphinFX?
I'll add it to the list.
(11-10-2014, 12:16 PM)skid Wrote: Thanks for the fast response. I could not get the UV option to create even scanlines. I'll give the above option a try if you create it. Otherwise, the uv option can be removed as it isn't that useful in its current state.
That's unusual. I tested it on multiple games, and graphical options. It outputs fine for me here. Well, I'll give resolution a try. Scaling-orientated PP is a bit iffy on Dolphin currently, it would seem. If you check the scaling methods, they output better at Auto(screen res) for me, than when using integral scaling.. no idea why (EFB?)
Ta for the feedback.