Woohoo fast compile times baybeeeee
Dolphin Progress Report
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07-05-2018, 02:00 PM
(This post was last modified: 07-05-2018, 02:01 PM by Nintendo Maniac 64.)
Is it safe to say that progress reports are going to continue to be posted every other month from now on?
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 07-05-2018, 02:43 PM
We'll have one up for this month, it just is kinda hard to construct it when 90% of the content was merged a few days before the cutoff!
07-06-2018, 06:20 AM
https://dolphin-emu.org/blog/2018/07/06/...june-2018/ The June Dolphin Progress Report is finally live! Feel free to discuss this month's update below. 07-06-2018, 09:36 PM
Just so you know it, Super Mario 64 on Dolphin is the way to play it.
But seriously, amazing article as usual. Great read on the Super Mario 64 bug which is now properly bugged as intended, hehe. 07-07-2018, 07:28 AM
That Wii VC emulation bug in Super Mario 64 reminds me of a kind of similar thing I discovered in Mario Golf, that being that the golf ball physics are actually different between the N64 and the Wii VC (particularly with strong amounts of wind). Therefore, if you extract the save data from one version and convert it for use with the other platform, you'd find that some completed replays would actually miss getting the ball into the hole (the stronger the wind, the more likely this is to occur).
I've been wanting to make a quick video demonstrating this, but every single time I think about doing it my OCD takes over and I feel like I should record the entire process using an actual real Wii, the extracting and copying of saves to an SD card, the converting a save to an N64-compatible format, and then doing the same process in reverse just to prove that I'm not faking it.
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 07-07-2018, 01:00 PM
If you wanted, I'd upload it to the Dolphin Blog/Channel (assuming it was decent quality) as a "Sometimes it is the game" entry.
07-07-2018, 03:43 PM
(This post was last modified: 07-07-2018, 05:06 PM by Nintendo Maniac 64.)
Video quality isn't really the issue as I've already made pristine quality recordings of Cen64 in the past (the audio crackling was Cen64's fault), but that was also recorded at the N64's native resolution of 240p, so I've no idea if my mere dual-core CPU could handle the same solid 30fps recording at the Wii's 480p (alternatively I have access to a ~3GHz 4c/8t Nehalem Xeon which has more than enough CPU threads to record at 480p 30fps, but it may not even have the single-threaded grunt to run Dolphin at full speed - I'll have to do some tests and stuff).
But another big issue is that I can't easily prove that this occurs on a real Wii unless I also do an off-screen recording, so I'd have to combine footage of that with on-screen recorded content. Worse yet, I can't actually show it being ran on real N64 myself as, when I tested all of this, I instead got another Cen64 forum member that had an everdrive EDIT: 64drive to simply confirm for me that Cen64's behavior was matching a real N64's (which it did match back when I tested all of this a year ago, no idea about now). Oh, and the video would likely need to be in 720p rather than 1080p, and probably even at 960x720 since Mario Golf doesn't support widescreen anyway.
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 |
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