Nice! Thanks for sharing
Dolphin Progress Report
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10-19-2016, 10:46 AM
Hello!
Is dual source blend fixed already on newer nvidia drivers (373.06)? Any easy way to check? Thanks 10-20-2016, 02:15 PM
(This post was last modified: 10-20-2016, 02:25 PM by Nintendo Maniac 64.)
The previous progress report stated that "motion controls will be a nightmare" with regards to the Android version of Dolphin.
The question is though, does this mean that the actual coding of the software backend to support motion controls will be a nightmare, or does it mean that the physical actual ability to use motion controls will be a nightmare for playability on Android? I ask this because, if it's the latter, I was just thinking that would it not be possible to do a sort of "capture motion event" or whatever it's called, where you can simply record some sort of motion movement with your Android device's internal accelerometer and/or gyroscope and then record an according touch screen gesture that will perform said motion movement? Example of the sequence of events: 1. Enter motion movement record mode 2. Touch or hold screen to start recording 3. Perform motion movement using the Android device as if it were the wiimote or nunchuck 4. Touch again or let go of touching the screen to stop recording 5. Perform a touchscreen gesture to trigger the just-recorded motion movement 6. After ~3 seconds of touchscreen inactively after you've performed the touchscreen gesture, said gesture will be saved and associated with the according recorded motion movement This could theoretically be used in combination with natively using the hardware accelerometer/gyroscope in the Android device so as to allow one to actually play something like archery in Wii Sports Resort, where moving the Android device up and down moves the bow while performing a previously-recorded touch screen gesture (with the hand not holding the on-screen Z button) activates the "draw bow" action.
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 11-02-2016, 03:12 PM
https://dolphin-emu.org/blog/2016/11/01/...ober-2016/ The October 2016 Dolphin Progress Report is live! Feel free to discuss this month's update below. 11-02-2016, 03:36 PM
Found a couple issues in the post:
The second DBZ screenshot has a typo in the link if you click it. Should instead be: https://dolphin-emu.org/m/user/blog/prog...orking.png Also the Wind Waker screenshots both link to the same image. One is supposed to be 24 rather than 16. Otherwise a good article as usual. 11-02-2016, 03:39 PM
All fixed, thanks!
Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
11-02-2016, 03:48 PM
(This post was last modified: 11-03-2016, 04:31 AM by Nintendo Maniac 64.)
I really do hope that, like the newest blogpost says, the non-passthrough wiimote bluetooth won't be going anywhere because it's my only* hope for ever getting customizable controls on a real wiimote.
(all I want to be able to do is shoot with B and jump with A in Metroid Prime Trilogy's multiplayer; for reference the setting to swap A and B only applied to single player) *this does not count doing something crazy like setting up your real wiimote as a virtual joystick and then mapping that virtual joystick via Dolphin's emulated wiimote, particularly because mapping pointer functionality would be a pain
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 11-02-2016, 04:11 PM
About relative input for the Wiimote IR: it's already possible to adjust its sensitivity by right-clicking the binding then messing with the input range slider.
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
Wait what? I'll have to try this!
EDIT: Ahhhh, that's neat! I'll add that to the report right away! Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
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