Every now and then Dolphin gets a new feature that requires a specific OGL extension, but is there any kind of database where you can see which driver versions for nVidia/AMD/Intel support which OGL extensions?
Dolphin Progress Report
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09-04-2016, 06:09 AM
(09-03-2016, 04:54 PM)AleronĀ Ives Wrote: Every now and then Dolphin gets a new feature that requires a specific OGL extension, but is there any kind of database where you can see which driver versions for nVidia/AMD/Intel support which OGL extensions? There is, I often use this database to check whether a certain extension I want to use is widely supported: http://delphigl.de/glcapsviewer/gl_listreports 09-04-2016, 05:08 PM
Thanks. I've seen that page before, but I did finally find the page I was looking for, as well:
https://www.opengl.org/registry/ Here you can see a list of every extension and when OpenGL approved it, so based on the approval date, you can tell which GPU driver versions are definitely too old to support a specific extension. GL_ARB_depth_clamp was approved in 2009, so it's a pretty sure bet that every driver supports it by now. 10-02-2016, 10:41 PM
https://dolphin-emu.org/blog/2016/10/02/...mber-2016/ The September 2016 Dolphin Progress Report is live! Feel free to discuss this month's update below. Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
10-03-2016, 02:35 AM
Man, will Factor 5 ever leave the progress reports? Devious Bastards, they were.
I feel sorry for RSPC 3 or whatever it's caused... Lair will be a fair bit of a bitch. 10-05-2016, 10:49 PM
Entertaining as always! Just when you think that there CAN NOT be that much to develop and report about you post something like this.
What's up with the merge frenzy anyway? The # of PR's is lower than in ages (50-100 merged PR's during the last week) and Dolphin is getting better in leaps. IMO there's already enough substance for v.5.5 if the regressions get squished. A big thumb up. 10-06-2016, 02:00 AM
What is BAT? It seemingly isn't explained in the article even though there was a good opportunity to link to information from it in this sentence:
Quote:Because we already had an absolutely huge article on it >insert URL to big article here<, there isn't much else to say. I do realize you link to the bug report it self which may provide additional details, but still... Edit: Oh, the image to the right links to the article. This isn't as clear as you might think it is, if it instead said underneath the image "Click here for the full BATs article" that'd make it a lot clearer.
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU 10-06-2016, 07:40 PM
(This post was last modified: 10-06-2016, 07:41 PM by ScarletMomiji.)
I'm really excited for the Vulkan backend on Dolphin. D3D12 is still only Windows 10 locked, meanwhile Vulkan opens up Dolphin improvements to many more.
Since both D3D12 and Vulkan are based off the same API that was started as Mantle; Do you guys here working on Dolphin forsee D3D11/12 being cast aside for the emulator to be just Vulkan/OpenGL in the future? Depending on if Vulkan will be just about the same as D3D12 or not, so AMD users on older Win7/8, Linux, and Android can have fun, and Nvidia users will still have their OpenGL for most of their needs still.
I would hate the ditching of DirectX 11/12 support if Vulkan never gets Fullscreen Exclusive Display Mode support. Why? That mode avoids the DWM which freaking breaks vsync/very frequently causes duplicate/missed video frames (visual non-performance related stutter even though the games frame rate is consistent, hooray!).
I've literally tried replacing everything except the CPU, Motherboard and computer display to resolve the abnormal vsync behaviour that the DWM causes on my system with none of the changes having any positive effect on the situation. That is to say I've tried replacing the: - video card (BFGTech single slot Geforce 8800GT 512MB which I regret ever buying, Geforce 250GTS 1GB, Geforce 560TI 2GB and currently a Geforce 760 4GB). Tried both PCI-E slots, this year I discovered one of my PCI-E x16 slots is faulty (Deadlocks and system crashes even when in the BIOS, video card in the other PCI-E x16 slot results in zero issues) - Monitor cable, also tried plugging it in to a different port on the video card. - soundcard (Creative XFI Extreme Music which died 2 or 3 years after purchase, Auzentech Forte which died just barely within the 2 year warranty period and then showed signs of failure about 1 year after repairs and then Auzentech went bankrupt, Realtek ALC1200 integrated is what I'm currently using) - RAM (After 7~ years the problematic 3x2GB Patriot Gamer 1600MHZ XMP RAM was replaced with a 1x8GB Patriot Signature 1600MHZ) - Power Supply (Thermaltake Toughpower 750Watt died a horrible death early last year, replaced it with an expensive as heck Corsair AX760) - Operating System (Windows Vista with Service Pack 2 x64, Windows 7 x64, Windows 8.1 Update 1 x64, Windows 10 Pro x64 allof them with latest updates and drivers). Windows 10 Anniversary Update did change the behaviour but it is still effectively the same issue/frequency, the pattern simply changed.
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU |
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