Dolphin Progress Report
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Ahah ! No merge since the begining of the feature freez for the 5.0 xD
Good luck devs ! I know that correct bugs is a boaring task... So... Good luck ! 01-08-2016, 11:23 AM
boring, not boaring.
P.S. Sorry for calling you out in public, too lazy to PM at the moment. 01-13-2016, 08:10 AM
Hi guys,
do you know when it will be released the final stable version 5.0, more or less? thank you! 01-13-2016, 08:18 AM
5.0 will be released when it's ready.
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 01-13-2016, 08:41 AM
I'd expect 3rd or 4th quarter 2016, but the track record indicates it might take longer
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU 02-02-2016, 09:08 PM
https://dolphin-emu.org/blog/2016/02/02/...uary-2016/ The January 2016 Dolphin Progress Report is live! Feel free to discuss this month's update below. Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
Quote:This bug also applies to other games; you may notice games like Super Smash Bros. Melee feeling a bit more like console.This sentence feels odd, not entirely sure why but it feels very sudden/not quite enough words to convey exactly what is meant, like the sentence was rushed. Quote:One of the consequences of the many, many depth changes is that no matter how many things that are fixed, Dolphin keeps running into edge cases very hard to emulate on current GPUs."that are very hard to..." Quote:The eventual goal of these fixes is to remove the need for slow-depth at all; so that fast-depth can be enabled permanently. As well, there are many bugs shared between fast and slow depth that need to be quelled.The second sentence doesn't begin very well, the flow of the paragraph falls apart here. Quote:It's likely that between when this was originally implemented/reverted and implemented again that a separate bug was fixed that made this change seem flawed.This could probably be worded a bit better, the logic involved in the current wording is a little hard to wrap the head around it. Quote:A few users have been complaining about this one for quite a while. In the case of Sonic Adventure DX the UI wasn't working in OpenGL back in 4.0.2. D3D didn't show any ill-effects. Strangely enough, OpenGL was actually closer to correct than D3D; a far bigger bug in D3D (breaking tons of games) was fixed, but, that same fix broke the Sonic Adventure DX UI.This entire section seems to feature a complex structure and should probably receive a second pass over to make it a bit less complex. Also, the Skyward Sword Map & F-Zero images appear at the correct aspect ratio when viewed in the article but when clicking them to look at the actual images themselves they appear to be crushed horizontally/wrong aspect ratio.
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
*let's JMC answer the grammar things*
Franpa Wrote:Also, the Skyward Sword Map & F-Zero images appear at the correct aspect ratio when viewed in the article but when clicking them to look at the actual images themselves they appear to be crushed horizontally/wrong aspect ratio. I didn't expect anyone would notice that! But it was purposeful, actually. The ones after clicking are the originals from fifoci. But I noticed that those two games are 16:9 games that were stretched to 4:3 by fifoci, so for the thumbnails I took them back to 16:9, and left the original 4:3 images from Fifoci after the clickthrough. It was either not be true to fifoci and the bug images, or not be true to the game. So I did both! Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
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