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Dolphin on PS3
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Dolphin on PS3
01-22-2010, 04:14 AM
#1
faithful
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Hello everyone i'm new here.
I own a PS3, the old model not the new one, so i can run linux on it.
My question is: there is any chance for my PS3 to run Dolphin above linux?
After googling around i found 2 problems:
1) Dolphin need SSE2 instruction set, that the cell processor doesn't have (but altivec instructions that does similar things)
2) Dolphin needs NVIDIA CG Toolkit to build, that is a binary-only software without support for the cell processor.
There are any other problems that i didn't see?
Can I avoid this problems in any way?

Thank you in advance.
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01-22-2010, 05:07 AM
#2
James333 Offline
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Maybe the architecture of processor . Dolphin only run in x86, It doesn't run in PPC architecture
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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01-22-2010, 05:08 AM
#3
CacoFFF Offline
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Not enough RAM, Dolphin does not have a core prepared to run on a Cell CPU, no GPU access...
Discussed many times.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
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01-22-2010, 05:11 AM
#4
James333 Offline
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It would be easier ( well , really no ) to make the games run natively
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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01-22-2010, 05:14 AM
#5
CacoFFF Offline
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(01-22-2010, 05:11 AM)James333 Wrote: It would be easier ( well , really no ) to make the games run natively

(01-22-2010, 05:08 AM)CacoFFF Wrote: Dolphin does not have a core prepared to run on a Cell CPU
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
Find
Reply
01-22-2010, 05:21 AM
#6
James333 Offline
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(01-22-2010, 05:14 AM)CacoFFF Wrote:
(01-22-2010, 05:11 AM)James333 Wrote: It would be easier ( well , really no ) to make the games run natively

(01-22-2010, 05:08 AM)CacoFFF Wrote: Dolphin does not have a core prepared to run on a Cell CPU
Sorry , I wasn't talking about dolphin in that post Tongue
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
Find
Reply
01-22-2010, 05:25 AM (This post was last modified: 01-22-2010, 05:26 AM by CacoFFF.)
#7
CacoFFF Offline
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(01-22-2010, 05:21 AM)James333 Wrote:
(01-22-2010, 05:14 AM)CacoFFF Wrote:
(01-22-2010, 05:11 AM)James333 Wrote: It would be easier ( well , really no ) to make the games run natively

(01-22-2010, 05:08 AM)CacoFFF Wrote: Dolphin does not have a core prepared to run on a Cell CPU
Sorry , I wasn't talking about dolphin in that post Tongue

Yet the PS3 lacks hardware needed by those games. (DSP, Controller ports, other devices), as well as some cpu instructions needed.
So, those would have to be emulated somehow.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
Find
Reply
01-22-2010, 05:39 AM
#8
faithful
Unregistered
 
(01-22-2010, 05:08 AM)CacoFFF Wrote: Not enough RAM, Dolphin does not have a core prepared to run on a Cell CPU, no GPU access...
Discussed many times.
No GPU access but 6 SPU to use:
http://www.mesa3d.org/cell.html
Dolpin has C and C++ sources why is so x86 dependent?
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01-22-2010, 06:54 AM
#9
CacoFFF Offline
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(01-22-2010, 05:39 AM)faithful Wrote:
(01-22-2010, 05:08 AM)CacoFFF Wrote: Not enough RAM, Dolphin does not have a core prepared to run on a Cell CPU, no GPU access...
Discussed many times.
No GPU access but 6 SPU to use:
http://www.mesa3d.org/cell.html
Dolpin has C and C++ sources why is so x86 dependent?

The emulation core would have to be rewritten from scratch, because the current ones (JIT, JITIL, Int) only translate to x86.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
Find
Reply
01-22-2010, 09:08 AM
#10
Xtreme2damax Offline
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That SPU core still is nowhere near powerful enough to efficiently handle Gamecube/Wii emulation, Sony has access to all hardware in the PS3 for the PS2 emulator they use for backwards compatibility.

Also Dolphin is only compatible with the x86 and x86-64 architectures, creating a core that can run on the PS3's cell processor would be far too time consuming, porting Dolphin over to be compatible with PS3 hardware would be like coding the emulator from scratch.

Get a better PC, because there will likely never be a Dolphin build for anything other than platforms that use and are compatible with the x86 and x86-64 architectures such as Windows, Linux, or Mac.
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