PC Specs:
CPU: i2500K @ 4.8Ghz
RAM: 8 gigs
VIDEO: GTX 470
OS: Windows 7 64 bit
Using dolphin version 3.0-204 primarily, occasionally 3.0.
Decided to finally try the program. I dislike how the wiimote controller works. (Mainly I just loathe the batteries and wish there was a better solution), so I've been trying to get my DS3 to work with it's motion support, and maybe pair that with the mouse or something. Anyone found an acceptable combination or will I eventually need to resort to using the wiimote anyway at some point? Getting things such as forward and backwards spatially recognized seems difficult even with keyboard scalar input.
Some of my games have some weird bugs as well, and searching on the solutions doesn't seem to work or I can't find the suggested options.
Pandora's Tower: The kanji seems to be skipped over in the dialogue. Tweaking fixes some but not others.
Ju-on (JP): Black screen on start, can't find any of the mentioned solutions to fix it.
Sonic Colors/Kirby: Player model's polygons tend to have a ton of seams. This seems solved by reducing AA to nil, but I was wondering if there are other preferred solutions or what other tweaks I can try.
And finally, is there anywhere, maybe in each game's respective ini file, that I can set various graphical/audio settings so that they are optimal on a per game basis, without having to manually switch the settings when I go to load up the game?
CPU: i2500K @ 4.8Ghz
RAM: 8 gigs
VIDEO: GTX 470
OS: Windows 7 64 bit
Using dolphin version 3.0-204 primarily, occasionally 3.0.
Decided to finally try the program. I dislike how the wiimote controller works. (Mainly I just loathe the batteries and wish there was a better solution), so I've been trying to get my DS3 to work with it's motion support, and maybe pair that with the mouse or something. Anyone found an acceptable combination or will I eventually need to resort to using the wiimote anyway at some point? Getting things such as forward and backwards spatially recognized seems difficult even with keyboard scalar input.
Some of my games have some weird bugs as well, and searching on the solutions doesn't seem to work or I can't find the suggested options.
Pandora's Tower: The kanji seems to be skipped over in the dialogue. Tweaking fixes some but not others.
Ju-on (JP): Black screen on start, can't find any of the mentioned solutions to fix it.
Sonic Colors/Kirby: Player model's polygons tend to have a ton of seams. This seems solved by reducing AA to nil, but I was wondering if there are other preferred solutions or what other tweaks I can try.
And finally, is there anywhere, maybe in each game's respective ini file, that I can set various graphical/audio settings so that they are optimal on a per game basis, without having to manually switch the settings when I go to load up the game?