
Hello! I'm new to the forums, so hello everyone. After testing various versions of Mario Galaxy, 3.0 has ran so.... incredible. I'm not sure why it was 3.0 of all the versions, but I was happy regardless, playing on 3.5 or 4.0 would cause lag, so it was my only choice. I've got pretty damn far in the game (bedroom world), and so far really enjoying it, however I've had a major problem, it does occur rather occasionally, but it happens randomly as well. That's right, the common 'Dolphin.exe has stopped working' issue rises again. It only happened to me twice through out my playthrough, I really want to stay on Dolphin 3.0 for this particular game, since performance wise it works best. Anyways, if any of you guys can help me, that would be great! Here are my settings:
General:
Enable Dual Core (Checked)
Enable Idle Skipping (Checked)
JIT Recompiler (Checked)
Interface:
Use Panic Handlers (Checked)
Audio:
DSP HLE Emulation (Checked)
Enable DTK Music (Checked)
DSP LLE on thread (Not checked)
Enable Audio Throttle (Not checked)
Dump Audio (Not checked)
Audio Backend: DSound
Sample rate: 48000 Hz
Now in the graphics...
General:
Backend: Direct 3D9
V-Sync (Checked)
Enhancements:
Internal Resolution: 2x Native (1280 x 1056)
Anti-aliasing: None
Antisotropic Filtering: 16x
Hacks:
Skip EFB Access from CPU (Not checked)
Ignore format changes (Checked)
EFB Copies: Texture
Texture Cache: Set to fast
External Frame Buffer: Disable
Fast Mipmaps (Checked)
Disable Lighting (Not checked)
Disable Per-Pixel Depth (Checked)
OpenCL Texture decoder (Not checked)
Cache Display lists (Checked)
Disable Fog (Checked)
Skip Dest Alpha pass (Not checked)
OpenMP Texture decoder (Checked)
I should also mention I have Accurate VBeam emulation enabled of course.
That is all my settings, I want to find a fix for this on Dolphin 3.0, since Dolphin 3.0 performance wise has been so much better to me than 3.5. I know barely anything is wrong with the game performance wise, it works like a dream!
If any of you guys wish to contact me (My Skype is Rayfist090) or teamview me and maybe sort this problem out, please feel free. And I'd be very greatful if you guys could help, if you need specs, they can be viewed on my profile I think. Thanks again, I hope I enjoy my stay on the forums.
General:
Enable Dual Core (Checked)
Enable Idle Skipping (Checked)
JIT Recompiler (Checked)
Interface:
Use Panic Handlers (Checked)
Audio:
DSP HLE Emulation (Checked)
Enable DTK Music (Checked)
DSP LLE on thread (Not checked)
Enable Audio Throttle (Not checked)
Dump Audio (Not checked)
Audio Backend: DSound
Sample rate: 48000 Hz
Now in the graphics...
General:
Backend: Direct 3D9
V-Sync (Checked)
Enhancements:
Internal Resolution: 2x Native (1280 x 1056)
Anti-aliasing: None
Antisotropic Filtering: 16x
Hacks:
Skip EFB Access from CPU (Not checked)
Ignore format changes (Checked)
EFB Copies: Texture
Texture Cache: Set to fast
External Frame Buffer: Disable
Fast Mipmaps (Checked)
Disable Lighting (Not checked)
Disable Per-Pixel Depth (Checked)
OpenCL Texture decoder (Not checked)
Cache Display lists (Checked)
Disable Fog (Checked)
Skip Dest Alpha pass (Not checked)
OpenMP Texture decoder (Checked)
I should also mention I have Accurate VBeam emulation enabled of course.
That is all my settings, I want to find a fix for this on Dolphin 3.0, since Dolphin 3.0 performance wise has been so much better to me than 3.5. I know barely anything is wrong with the game performance wise, it works like a dream!
If any of you guys wish to contact me (My Skype is Rayfist090) or teamview me and maybe sort this problem out, please feel free. And I'd be very greatful if you guys could help, if you need specs, they can be viewed on my profile I think. Thanks again, I hope I enjoy my stay on the forums.